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Author Topic: 0996 Combat Shotgun/Tactical/Assault Nano Bug  (Read 2376 times)

pacmanus

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0996 Combat Shotgun/Tactical/Assault Nano Bug
« on: April 24, 2012, 09:26 »

I have a tactical shotgun with nano pack (tactical shotgun built with whizkid2).
Initial reload - is the restoration regenerate of ammunition after a while - as it should be. However, the weapon still use the possibility of an alternative reload. And if I have shells - I can reload this infernal machine instantly!
I think any shotgun with the function of an alternative reload - should lose this capability when combined with nano pack.

--- some time later
Probably, this effect will manifest itself in any weapon that has an alternate reload as a full reload. Double Shotgun "one shell reload" possibility, Missle Launcher with full reload, maybe Dualgun full reload...
« Last Edit: April 25, 2012, 03:16 by pacmanus »
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tehtmi

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Re: 0996 Combat Shotgun/Tactical/Assault Nano Bug
« Reply #1 on: April 25, 2012, 20:48 »

Thanks for reporting this.  It is indeed a bug.  It affects all weapons with full or single alternate reload (not pistols' dual reload though).
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pacmanus

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Re: 0996 Combat Shotgun/Tactical/Assault Nano Bug
« Reply #2 on: April 26, 2012, 09:51 »

Glad to help!
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ih8regin

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Re: 0996 Combat Shotgun/Tactical/Assault Nano Bug
« Reply #3 on: April 26, 2012, 23:58 »

Shottyman does recharge nanomodded weapons as well, provided you have ammo. Used a nano pack against normal shotgun once, and was greatly surprised.
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