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Author Topic: Nuclear Plasma Shotgun  (Read 11408 times)

pacmanus

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Nuclear Plasma Shotgun
« on: April 25, 2012, 02:06 »

We have Nuclear Plasma Rifle and Nuclear BFG. Perhaps invent a Nuclear Plasma Shotgun?
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Belk

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Re: Nuclear Plasma Shotgun
« Reply #1 on: April 25, 2012, 02:31 »

Plus Superduper Nuclear Plasma Pistol xD
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pacmanus

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Re: Nuclear Plasma Shotgun
« Reply #2 on: April 25, 2012, 02:36 »

Plus Superduper Nuclear Plasma Pistol xD
Plasma Weapons only...
In Mazes of Hell sometimes We can found plasma shotguns... if where be nuclear version - might be cool!
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Re: Nuclear Plasma Shotgun
« Reply #3 on: April 25, 2012, 02:41 »

Slap a nano pack on it...
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Belk

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Re: Nuclear Plasma Shotgun
« Reply #4 on: April 25, 2012, 02:44 »

Plasma Weapons only...

Так есть же апгрейд для плазма пистолета  +)
http://doom.chaosforge.org/wiki/Energy_pistol
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pacmanus

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Re: Nuclear Plasma Shotgun
« Reply #5 on: April 25, 2012, 02:49 »

Так есть же апгрейд для плазма пистолета  +) //So there is an upgrade for the Plasma Pistol +)
http://doom.chaosforge.org/wiki/Energy_pistol
Это составное оружие - не представленное в игре в чистом виде. ///This is a composite weapon - not represented in the game in its purest form.

Slap a nano pack on it...

Nano pack isn't regular thing. - and in "Bugs Section" I post some minor effects about nano shotguns...
This weapon may be - unique or exotic - without the possibility of upgrading.
« Last Edit: April 25, 2012, 03:15 by pacmanus »
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Re: Nuclear Plasma Shotgun
« Reply #6 on: April 25, 2012, 02:55 »

Это составное оружие - не представленное в игре в чистом виде. ///This is a composite weapon - not represented in the game in its purest form.

Какая разница он ведь стреляет плазмой? / It shoots with plasma anyway?
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pacmanus

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Re: Nuclear Plasma Shotgun
« Reply #7 on: April 25, 2012, 02:58 »

У нас уже есть плазменный пистотел в разделе уникальных оружий//We have Plama Pistol Already as unique weapon.
--- Sorry - Blaster - anyway
http://doom.chaosforge.org/wiki/Blaster
« Last Edit: April 25, 2012, 03:01 by pacmanus »
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Re: Nuclear Plasma Shotgun
« Reply #8 on: April 25, 2012, 03:00 »

This weapon may be - unique or exotic - without the possibility of upgrading.

It's an exotic, which means you can mod it.
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pacmanus

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Re: Nuclear Plasma Shotgun
« Reply #9 on: April 25, 2012, 03:03 »

"Superduper Nuclear Plasma Pistol" is called blaster.
Yeach! Right!

It's an exotic, which means you can mod it.
let it be unique
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Re: Nuclear Plasma Shotgun
« Reply #10 on: April 25, 2012, 07:34 »

Oi... English please!  This is not the translation thread where it is marginally acceptable to use a different language for discussion.
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Re: Nuclear Plasma Shotgun
« Reply #11 on: April 25, 2012, 07:48 »

well, the idea of a nuke shotty is really nice IMHO, and both possibilities are open, either to make it as an exotic or as an unique. BFG votes for an exotic, with both types of BFG being exotic, while plasma rifle votes for unique, since the rarity of a nuke-plasma is exotic while the plasma rifle itself is common. If it shuold be made, I'd say 7d3 or 8d3 plasma spread, 21/18 ammo, 3 ammo/shot used (or ditch it, and use 6-7 and 1 per shot), plasma damage, 0.9 seconds/shot as you don't have to pump a thing. 7d3 if exotic, 8d3 if unique. Accepts common mods only as exotic, or unmoddable as unique.
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Re: Nuclear Plasma Shotgun
« Reply #12 on: April 25, 2012, 07:53 »

Are we seriously taking about the possibility that somebody took a portable nuclear reactor and used it to power a shotgun? BFG and plasma rifle I can understand, but a shotgun?
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Re: Nuclear Plasma Shotgun
« Reply #13 on: April 25, 2012, 08:06 »

well, there's a "blaster" which is even a pistol, and is powered via nuclear reactor. Why not shotgun?
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Re: Nuclear Plasma Shotgun
« Reply #14 on: April 25, 2012, 08:07 »

Fair point. I forgot about that. It still feels wrong to me somehow.
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Re: Nuclear Plasma Shotgun
« Reply #15 on: April 25, 2012, 09:27 »

Blaster says nothing about being nuclear, just self-recharging. You can't make it melt down either.
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Re: Nuclear Plasma Shotgun
« Reply #16 on: April 25, 2012, 10:35 »

A shotgun that shoots using energy doesn't feel wrong, but one whose batteries are rechargeable does?

I don't really see a problem with this. Would it be unbalancing or uninteresting to revoke the shotgun's odd-one-out status here and add a recharging exotic?
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pacmanus

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Re: Nuclear Plasma Shotgun
« Reply #17 on: April 25, 2012, 11:17 »

2Klear
It will be nice! It is not a wrong way I see.
Not only I'm see this.
2thelaptop - yes, were is some russian speach - but I translate it for the others to understand me;) english version after slash "/"
« Last Edit: April 25, 2012, 11:18 by pacmanus »
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pacmanus

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Re: Nuclear Plasma Shotgun
« Reply #18 on: May 11, 2012, 03:46 »

I want to revive the debate about if it is possible to implement in the game of nuclear analogues of plasma shotguns. And I say - Yes!
Everything is possible! Especially when the technology then perfect balance with magic.
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Re: Nuclear Plasma Shotgun
« Reply #19 on: May 11, 2012, 07:43 »

This is probably how I would implement a "nuclear" shotgun:
Code: [Select]
nuclear shotgun (exotic)
Damage: 7d3 (plasma, "normal" shotgun type)
Fire time: 1.2s
Clip size: 5
Regen delay: 4
Regen amount: 1
Increased fire time because one has to be super careful about handling sharp recoil on a weapon with a nuclear reactor. I think these stats are "fair" (especially because you can just super-mod it to ridiculousness anyway): note that this would quite likely replace the plasma shotgun altogether, since I don't think it's necessary to have two exotic plasma-based shotties.
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pacmanus

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Re: Nuclear Plasma Shotgun
« Reply #20 on: May 11, 2012, 09:17 »

My vision
----
nuclear plasma shotgun (exotic)
Damage: 8d3 (plasma, "automatic" shotgun type)
Fire time: 1.3s
Clip size: 20 (consumes 5 per shot) [4 shots only per one charge]
Regen delay: 3
Regen amount: 2

or maybe some other design
« Last Edit: May 11, 2012, 09:18 by pacmanus »
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Re: Nuclear Plasma Shotgun
« Reply #21 on: May 11, 2012, 09:27 »

Damage: 8d3 (plasma, "automatic" shotgun type)
Shotgun type refers to the shotgun projectile (go here for info). There's basically three ranges: normal (i.e., shotgun), wide (i.e., double) and focused (i.e., combat): the fourth "plasma" is specifically for the plasma shotgun, but I always considered it overpowered, doubly so if we make the gun regenerate, so it wouldn't be used on this weapon.

I'd rather the damage stay in the lower range (possibly even 6d3) because of plasma's ability to cut through armor. Unfortunately shotguns are always hard to balance, because they're a very easy weapon to exploit.
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pacmanus

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Re: Nuclear Plasma Shotgun
« Reply #22 on: May 11, 2012, 09:34 »

Sorry - not informed, or lazy :p
OK plasma like ammo - normal as shotgun - and redused stats to 6d3 - or less.
5 ammo per shot - 20 clip size.
fire time - more than 1.2sec.

I'm a Scout not a Technician =)
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AlterAsc

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Re: Nuclear Plasma Shotgun
« Reply #23 on: May 11, 2012, 10:46 »

If it's going to be plasma knockback would be achieved only with 12 damage?Or would it be special?
And making fire time even more than 1.2s AND 7(6)d3 damage?1.2s is quite okay i think.

By the way what is current regen speed of blaster?IIrc it's 1 after delay of 4?If that's true maybe increase it a bit somehow?
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pacmanus

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Re: Nuclear Plasma Shotgun
« Reply #24 on: May 12, 2012, 22:34 »

from wiki - The blaster regenerates 1 ammo on each actions.
And for nuclear plasma shotty - must be reduced speed of reload, of course.
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AlterAsc

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Re: Nuclear Plasma Shotgun
« Reply #25 on: May 12, 2012, 23:02 »

Wiki has outdated information on some topics.
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