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Author Topic: [S|Ao100|56%|YAVP] DragonSlayer Special  (Read 11749 times)

Kolosus

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[S|Ao100|56%|YAVP] DragonSlayer Special
« on: April 25, 2012, 16:21 »

--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 Kolosus, level 19 Arch-Vile Captain Scout,
 completed 100 levels of torture on level 100 of Hell.
 He survived 81469 turns and scored 390058 points.
 He played for 2 hours, 9 minutes and 46 seconds.
 He didn't like it too rough.

 He killed 844 out of 1483 hellspawn. (56%)
 He was an Angel of 100!

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  None

-- Graveyard -------------------------------------------------

  ###########################################################
  ..=======.....#..............0......#.....................#
  ..==#====.....#.###.....+..+........#.................0...#
  ...#=#===.....#.###......###...###..#=..##..##..##........#
  ...###=.###...#.###......###...###..=..|##..##..##........#
  ........###...#.....###..###...###..==;...}.....|...##....#
  #0......###...#.....###............===.##...........##....#
  #.###0........#.....###.......0.+...===##.......##........#
  #.###\..###...#.+.^........B...###..====.....|..##...##...#
  ..###...###...#....###.###.###.###=.#.=##.##.........##...#
  .V...V..###...+....###.###.###.##===#..##.##.....0##\.....#
  .###..........#....###.###.###...==.=.............##..##..#
  .###.###......#..................=..#=.##.A....+..0...##..#
  .###.###.###..#.....###.###...###...=..##.##.......##.....#
  .....###.###..#.###.###.###...###...#==...##...X##.##.....#
  M........###..#.###.###.###...###...#=..........##.....=..#
  ..............#.###.................=............!..+.==..#
  M.............#.....................#==.........0.....====#
  ..............#[....................#.==.......0.....=====#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 79/100   Experience 200182/19
  ToHit Ranged +0  ToHit Melee +10  ToDmg Ranged +0  ToDmg Melee +15

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 5)
    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Brute            (Level 5)
    Berserker        (Level 1)
    Dodgemaster      (Level 1)
    Whizkid          (Level 2)
    Blademaster      (Level 1)

  Bru->Bru->Ber->HR->HR->Bru->MBm->Fin->Fin->WK->DM->Bru->Bru->WK->Iro->Iro->Iro->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   tactical armor [0/0] (91%)
    [b] [ Weapon     ]   Dragonslayer (9d9)
    [c] [ Boots      ]   antigrav protective boots [2/2] (100%) (T)
    [d] [ Prepared   ]   Butcher's Cleaver (5d6)

-- Inventory -------------------------------------------------

    [a] tower shield [12/12] (150%)
    [b] energy-shielded vest [3/3] (100%) (P)
    [c] Lava Armor [4/4] (100%)
    [d] large med-pack
    [e] large med-pack
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] phase device
    [m] power mod pack
    [n] power mod pack
    [o] bulk mod pack
    [p] shockwave pack
    [q] Hell Staff
    [r] Hellwave Pack
    [s] grappling protective boots [3/3] (86%)
    [t] gothic boots [10/10] (200%)
    [u] Enviroboots [0]

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 85% 
    Fire       - internal 60%   torso 60%   feet 60% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    67 former humans
    88 former sergeants
    74 former captains
    79 imps
    40 demons
    61 lost souls
    23 cacodemons
    31 hell knights
    40 barons of hell
    62 arachnotrons
    7 former commandos
    5 pain elementals
    44 revenants
    50 mancubi
    59 arch-viles
    11 nightmare imps
    21 nightmare cacodemons
    50 nightmare demons
    18 nightmare arachnotrons
    3 nightmare arch-viles
    8 bruiser brothers
    2 shamblers
    1 Cyberdemon

-- History ---------------------------------------------------

  On level 7 he found the Butcher's Cleaver!
  On level 9 he assembled a grappling boots!
  On level 11 he assembled a tactical armor!
  On level 15 he found the Hell Staff!
  Level 18 blasted him with unholy atmosphere!
  He left level 18 as soon as possible.
  On level 21 he stumbled into complex full of imps!
  On level 29 he stumbled into complex full of mancubi!
  On level 30 he stumbled into complex full of mancubi!
  On level 30 he ran for his life from acid!
  He left level 32 as soon as possible.
  Level 34 was a hard nut to crack!
  On level 34 he found the Enviroboots!
  On level 35 he ran for his life from acid!
  He left level 40 as soon as possible.
  On level 43, hell froze over!
  He left level 45 as soon as possible.
  He left level 46 as soon as possible.
  On level 48 he stumbled into complex full of arch-viles!
  On level 49 he stumbled into a nightmare demon cave!
  On level 55 he stumbled into a nightmare arachnotron cave!
  On level 55 he found the Hellwave Pack!
  On level 57 he stumbled into a nightmare demon cave!
  On level 63 he stumbled into a nightmare demon cave!
  On level 67 he stumbled into a nightmare demon cave!
  On level 68 he stumbled into a nightmare arachnotron cave!
  On level 73 he stumbled into a nightmare cacodemon cave!
  On level 73 he assembled a antigrav boots!
  He left level 74 as soon as possible.
  On level 78 he stumbled into a nightmare cacodemon cave!
  He left level 79 as soon as possible.
  On level 81 he stumbled into a nightmare arachnotron cave!
  He left level 81 as soon as possible.
  On level 85, hell froze over!
  On level 87 he stumbled into complex full of revenants!
  On level 87 he ran for his life from acid!
  On level 90 he assembled a tower shield!
  He left level 91 as soon as possible.
  On level 92 he found the Lava Armor!
  On level 93 he stumbled into a nightmare arachnotron cave!
  He left level 93 as soon as possible.
  He left level 97 as soon as possible.
  He sounded the alarm on level 98!
  He left level 98 as soon as possible.
  On level 99 he ran for his life from acid!
  He left level 100 as soon as possible.
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 You dodge! The missile hits the arachnotron. You dodge! The missile hits the
 arachnotron. The missile hits the arachnotron. You dodge! The missile hits
 the arachnotron. The missile hits the arachnotron. You need to taste blood!
 You need to taste blood!
 You hit the arachnotron. The arachnotron dies. Next!
 You need to taste blood!
 You hit the arachnotron. The arachnotron dies. You advance to level 19! Press
 <Enter>...
 Next!
 You need to taste blood!
 There are stairs leading downward here. You need to taste blood!
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>...
 You need to taste blood!

-- General ---------------------------------------------------

 462 brave souls have ventured into Phobos:
 446 of those were killed.
 3 didn't read the thermonuclear bomb manual.

 13 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 9 killed the bitch and survived.
 2 showed that it can outsmart hell itself.

--------------------------------------------------------------

Well, once I finally figured out how to equip the Dragon Slayer I got tired of RED SCREEN and just tried to run through as fast as I could.
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thelaptop

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Re: [S|Ao100|56%|YAVP] DragonSlayer Special
« Reply #1 on: April 25, 2012, 16:51 »

Hmm... why doesn't the discovery of the Dragonslayer appear in the list of notable events?

Is that a bug?
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Tormuse

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Re: [S|Ao100|56%|YAVP] DragonSlayer Special
« Reply #2 on: April 25, 2012, 17:01 »

I've looked over other mortems where DS was equipped.  It never shows.  I think it's deliberate.

Congrats on successfully equipping it, Kolosus!  :)
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thelaptop

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Re: [S|Ao100|56%|YAVP] DragonSlayer Special
« Reply #3 on: April 25, 2012, 17:41 »

I've looked over other mortems where DS was equipped.
Ah.  I think this is the key here.

Yeah, might be deliberate.

Congratulations for figuring out how to finally wield [one of the most overpowered weapons --] the Dragonslayer.  =)
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Re: [S|Ao100|56%|YAVP] DragonSlayer Special
« Reply #4 on: April 25, 2012, 18:00 »

Welcome to the ranks of the Dragonslayers. It appears that you discovered the secret in a different manner than many of the rest of us. No matter.

Sick run, and congrats on unleashing the BERSERKER!
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Tormuse

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Re: [S|Ao100|56%|YAVP] DragonSlayer Special
« Reply #5 on: April 25, 2012, 19:39 »

...It appears that you discovered the secret in a different manner than many of the rest of us...

Huh?  Is this a clue?  What does it mean?!?  ARGH!  :P
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Matt_S

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Re: [S|Ao100|56%|YAVP] DragonSlayer Special
« Reply #6 on: April 25, 2012, 20:52 »

Maybe I'll beat you to discovering the secret, if I ever find the darn thing :(
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Klear

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Re: [S|Ao100|56%|YAVP] DragonSlayer Special
« Reply #7 on: April 26, 2012, 01:02 »

Yeah... I've never even seen it, though I'm looking forward to trying everything once I find it.
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Kolosus

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Re: [S|Ao100|56%|YAVP] DragonSlayer Special
« Reply #8 on: April 26, 2012, 08:53 »

Honestly, I was really excited until I realized that I couldn't unlock all of the assemblies that I wanted to. I got literally 10 Power Mods, an Onyx, a Nano and tons of everything else. It was fun with BladeMaster when I ended up in a group and killed everything before any of them could move.
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Kolosus

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Re: [S|Ao100|56%|YAVP] DragonSlayer Special
« Reply #9 on: April 26, 2012, 09:21 »

Welcome to the ranks of the Dragonslayers. It appears that you discovered the secret in a different manner than many of the rest of us. No matter.

Sick run, and congrats on unleashing the BERSERKER!

Thanks. I hadn't looked over other Mortems to see. I am really curious now to know if I can get a guaranteed spawn, or if it's completely random. I guess I get to spend some time on that one now.
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IronBeer

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Re: [S|Ao100|56%|YAVP] DragonSlayer Special
« Reply #10 on: April 26, 2012, 14:09 »

According to some of the top-elite players around here, there is a way to guarantee a DS spawn, but it's extremely difficult.
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Kolosus

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Re: [S|Ao100|56%|YAVP] DragonSlayer Special
« Reply #11 on: April 26, 2012, 14:24 »

According to some of the top-elite players around here, there is a way to guarantee a DS spawn, but it's extremely difficult.

That's what I had seen posted. I wondered if it applied to Aof100 AND Normal Map (Challenge and Normal Games).
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Tormuse

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Re: [S|Ao100|56%|YAVP] DragonSlayer Special
« Reply #12 on: April 26, 2012, 14:37 »

As far as I know, it's any Nightmare game except Ao100.  I've gotten the guaranteed DS to spawn once and I'm sure I could do it again, but I don't really want to put in the effort unless I'm sure I've got a really good theory about how to wield it.  I have a couple of ideas, but they are things that could potentially screw up the run if they turn out to be false.
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Kolosus

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Re: [S|Ao100|56%|YAVP] DragonSlayer Special
« Reply #13 on: April 26, 2012, 14:46 »

As far as I know, it's any Nightmare game except Ao100.  I've gotten the guaranteed DS to spawn once and I'm sure I could do it again, but I don't really want to put in the effort unless I'm sure I've got a really good theory about how to wield it.  I have a couple of ideas, but they are things that could potentially screw up the run if they turn out to be false.

I have a theory about how to get it to spawn, but I don't have the skill for N!. I'm not even close to that level, especially if it takes what I think it does.
As far as picking it up, I can't imagine how it could screw up a run.
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AStranger

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Re: [S|Ao100|56%|YAVP] DragonSlayer Special
« Reply #14 on: April 26, 2012, 15:28 »

According to some of the top-elite players around here, there is a way to guarantee a DS spawn, but it's extremely difficult.
Wonderful, because what this game needs is more hidden secrets that the players aren't allowed to know. Tactics is about knowing all the moves you can make and choosing the best one, not blindly fumbling around until something good happens. I can't even count the amount of times I hauled the Arena Master's Staff around without using it, because the game won't tell you what it is for. Eventually I just got sick of it and waited for someone to update the wiki. The first time I (and many others) used the Lava Element the end result was a nuked marine, because the game refused to explain the item. This makes it really hard to try to convince my roguelike playing friends to try DoomRL. The argument I usually hear is "I only have X hours for video games, I want to play a game where all the information is known. so I'll just stick with Crawl".

Sorry about the tangent/rant, I've just kept this bottled up too long. I just wish the game/community didn't actively hide information from the players. For the record I have used the Berserker's Armor before and I've fought Apostles, so this rant isn't because I don't know the secrets, it's the fact that the secrets really take away from the tactical nature of the game. Hidden secrets may be fun for some, but are a massive turn off for others.
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Kornel Kisielewicz

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Re: [S|Ao100|56%|YAVP] DragonSlayer Special
« Reply #15 on: April 26, 2012, 16:23 »

Wonderful, because what this game needs is more hidden secrets that the players aren't allowed to know. Tactics is about knowing all the moves you can make and choosing the best one, not blindly fumbling around until something good happens. I can't even count the amount of times I hauled the Arena Master's Staff around without using it, because the game won't tell you what it is for. Eventually I just got sick of it and waited for someone to update the wiki. The first time I (and many others) used the Lava Element the end result was a nuked marine, because the game refused to explain the item. This makes it really hard to try to convince my roguelike playing friends to try DoomRL. The argument I usually hear is "I only have X hours for video games, I want to play a game where all the information is known. so I'll just stick with Crawl".

Sorry about the tangent/rant, I've just kept this bottled up too long. I just wish the game/community didn't actively hide information from the players. For the record I have used the Berserker's Armor before and I've fought Apostles, so this rant isn't because I don't know the secrets, it's the fact that the secrets really take away from the tactical nature of the game. Hidden secrets may be fun for some, but are a massive turn off for others.

Anything related to DS is an easter egg. Considering it a part of *any* strategy is not getting the point at all. DS is such a game-breaker, that considered as anything else than a joke easter egg would be ridiculous. Everything else is on the Wiki. Hence, all strategic information is known.
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Re: [S|Ao100|56%|YAVP] DragonSlayer Special
« Reply #16 on: April 26, 2012, 18:01 »

Anything related to DS is an easter egg. Considering it a part of *any* strategy is not getting the point at all. DS is such a game-breaker, that considered as anything else than a joke easter egg would be ridiculous. Everything else is on the Wiki. Hence, all strategic information is known.
I apologize if my earlier post came off as an attack or abrasive, I wasn't trying to offend, I just have no tact. I wasn't trying to imply that hoping for DS to spawn was a strategy, just that in roguelikes a general strategy is to try to get the most use/advantage from every item you find. To a certain subset of players (myself included) there are only so many times you can see DS on the floor or wander around with the BA taking inventory space before it's just frustrating not knowing what to do with either of them (I know now, but I didn't always). They may be easter eggs, but when you are sitting there staring at them they just feel like part of the game. I'm not trying to undermine all the hard work you have put into DoomRL, but on the other side of the coin not all feedback will be positive. I'll agree that with the wiki 99% of the strategic information is known, but once you see DS or BA, a strategic grey area magically appears. Carrying around BA without knowing how to use it isn't a tactical decision, it's sacrificing an inventory slot for optimism. Honestly I felt the same way about the Arena Master's Staff until the wiki got updated.

Again I really do appreciate all the time and effort you (and others) have put into creating DoomRL, I just think the over-powered joke easter egg takes away so much more than it gives. Not to mention DS can trivialize certain challenges that other players have taken a lot of pride getting "legtimately".
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Re: [S|Ao100|56%|YAVP] DragonSlayer Special
« Reply #17 on: April 26, 2012, 18:51 »

Not to mention DS can trivialize certain challenges that other players have taken a lot of pride getting "legtimately".
Insert any overpowered exotic/unique/assembly for DS if you want. (Spoiler alert: a LOT of exotics/uniques/assemblies are overpowered.) As far as I can tell, more people than not seem to like the OP gear precisely because of its OPness and its ability to trivialize any strategy necessary for a hard-earned victory. It's rarely as pronounced an effect as with the Dragonslayer, but the end result is the same. I'd be more than happy to balance things out, but it seems to be the case that players simply prefer the status quo. (If anyone wants to refute this, I really hope they will. Make it a discussion, even!)

You're really not missing out on anything of real importance when you can't figure out how to wield Dragonslayer or achieve the "super ultimate ending". That said, I'd still rather remove it outright than publicly release the secret, because a gimmick without a hook isn't much fun at all.
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Re: [S|Ao100|56%|YAVP] DragonSlayer Special
« Reply #18 on: April 26, 2012, 19:47 »

I can sort of see both sides of the issue...  On the one hand, it's frustrating to waste something valuable because you didn't know what it did, (Hatred Skulls and similar items come to mind, since I wasted a few of them before giving up trying to figure out how they work and looking at the Wiki) but on the other hand, there is some excitement to be had from discovering something new and figuring out how it works.  Whether or not you get enjoyment out of the latter depends what kind of player you are, I guess.  If you're the type of player who, as you say, wants to get the most use/advantage from every item, then you can go straight to the Wiki whenever you find something new; there's nothing wrong with that.

As for DS and BA, they're so rare that a lot of players haven't even encountered them, let alone become frustrated by them, so I disagree that they "take away much more than they give."
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Re: [S|Ao100|56%|YAVP] DragonSlayer Special
« Reply #19 on: April 26, 2012, 20:46 »

Insert any overpowered exotic/unique/assembly for DS if you want...
I see what you are saying, but there is a difference to me. The OP exotics/uniques/assemblies are part of the game where as DS is a joke easter egg. I actually like that certain OP gear can spawn since it forces you to reconsider things. Most games I play I have a target build in mind, but finding a random item can cause me to drastically change my plans, therefore creating new tactical decisions. It's just that I don't feel that way about joke items.

As for DS and BA, they're so rare that a lot of players haven't even encountered them, let alone become frustrated by them, so I disagree that they "take away much more than they give."
Unfortunately I don't think there is a way of quantifying how much it gives or takes, which makes this a matter of opinions. If it turns out I hold the minority opinion, I'll quit complaining and just accept it. Even if no one agrees with me I'll just be glad people thought about it.
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Re: [S|Ao100|56%|YAVP] DragonSlayer Special
« Reply #20 on: April 30, 2012, 07:55 »

I was once tempted to remove it altogether, but surprisingly there's a big group that went "Noooooooo!" over it, so we're kinda stuck here :). I won't make that mistake with DRL2 though.
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at your service,
Kornel Kisielewicz
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