DRL > Discussion
Easy Angel of Death Kill Method!
Tormuse:
Back in version 0.9.9.1, The AoD actually didn't have lava immunity which made it really easy to kill him. (It was how I got my first Diamond, Longinus Diamond) All you had to do was lure him outside, then run back inside the Cathedral and close the door. Then hold your finger on the wait button until he died from randomly wandering into the lava.
It was really funny to picture it, this huge, hulking Demon, stomping around in impotent fury, locked out of his own cathedral. :D
"GRR! Let me back in! You open this door right now! OW! I stepped in the lava again!"
JustKillJill:
--- Quote from: Creepy on April 27, 2012, 12:50 ---Compared to being lucky enough to find a nuke and an invulnerability orb right by the UC? Because those aren't common occurances at all. "Pray for those powerups" isn't really any less of an 'if' than "spend three levels picking up the melee traits I'll need to do the melee level and prepare properly"
--- End quote ---
Lucky? Nuclear Plasma Rifle spawns every time you finish the Spider's Lair. Just overcharge it if you don't collect a thermonuclear bomb. And power-up spawns aren't that rare. Maybe not common enough that it'll happen every time, but hey.
Three levels worth of melee skills for a non-melee build in order to clear a single special stage doesn't strike me as an efficient use of resources. If you're playing toward that build, sure...
--- Quote from: Ander Hammer on April 27, 2012, 09:04 ---It's already well-known that nukes clear a level and invulnerability globes prevent you from dying.
Nevertheless, I think this topic brings up something important. Might it be time to suggest that special levels ('>') can't be nuked?
--- End quote ---
UC kind of bugs me for that fact--it forces a non-melee build to go melee for 100% completion. So why 'not' nuke it? For that matter--why penalize further, a method of beating a level that would kill you under ordinary circumstances anyway?
What's the point of having Nukes in the game, again?
Klear:
--- Quote from: JustKillJill on April 27, 2012, 15:38 ---Three levels worth of melee skills for a non-melee build in order to clear a single special stage doesn't strike me as an efficient use of resources. If you're playing toward that build, sure...
--- End quote ---
Berserker is actually very useful in any build, even if you don't plan to do any melee.
JustKillJill:
--- Quote from: Klear on April 27, 2012, 15:45 ---Berserker is actually very useful in any build, even if you don't plan to do any melee.
--- End quote ---
I almost always play Technician, and tend to build toward either Scavenger or Sharpshooter, depending on whether the GCB drops or not. I typically end up equipped with 2 ranks whizkid by Hell's Armory, if it hasn't dropped by then--at which point I build a burst plasma rifle and try to get firestorm on it, which allows me to vaporize barons/mancubi/revenants fairly quickly, without blowing up too many barrels and item drops.
I usually opt for Hellrunner/Dodgemaster over Brute/Berserk for tactical benefits--especially dealing with the Wall, Phobos Anomaly, and the Deimos Arena's Cyber Demon.
The only time I melee is if I obtain the Butcher's Knife for free Blademaster, or when I get surprised by demons and lost souls while I have juggler. I'm a very tactical (if not the most experienced) player. I'd use berserk if it didn't 'encourage' me taking damage for an already risky form of combat, but since I don't pick a lot of buff perks... well... (throatslit) x_X
2DeviationsOut:
Meh, if you've got a good movespeed or a Ballistic Vest or a Ballistic Shield, or even a Duelist's Armor, then the UC is crazy easy. The Lost Souls aren't a threat at all if you can fight them one at a time in a doorway, and the demons are the same. If you can, pop a zerk from a Hatred Skull, and go to town on the AoD. I've gotten to the point where I can reliably beat the UC without Brute on N!, and often Damageless. It's all about the movespeed/firespeed.
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