I have been thinking that that, unlike the cage idea I originaly posted about, these fences shoud be just as hard to break as the normal walls.
As in if you realy need to get trough you would need BIG enough guns to tear the fence down. Or hope that nobody would come to bother you while move those explosive barrels from previous room to fence and shoot them to blow it up.
There should be some sort change depending on the shooter's accuracy that missile aimed at target behind a fence would hit the fence instead. And to shoot the fence on purpose you could just move the aiming reticle over that piece of fence and the hit/miss rate would be calculated like you were trying shoot a monster with dodge rate zero.
Also I fixed few bits to the fence tileset and added the monitor(s). See my previous post.
I originaly made the monitor sprites for shortcut icons. Don't know what you realy could use them for, but they were all over the place in Doom.
Perhaps have them display randomly choosen map data like:
- Amount of items on the level
- "[enemy count -former humans ] unauthorised personel on level [levelname]"
- Close and lock all doors on the level for random(10) turns.
- Show the stairs location.
- Explode on your face.
- Summon monsters? D3 RoE's Bruisers
http://doom.wikia.com/wiki/Bruiser were supposed to be disquised as interactive computer screens early on the development.