Other Roguelikes > DiabloRL
Some issues/questions, please.
Mushuukyou:
Oh man.. I finished it just by going to lvl 5. :( *sniff*
I need the full release!@!#!#!@!!
THIS WAS SUCH A TEASE!!
HOW CAN YOU DO THIS TO ME?!
Game Hunter:
--- Quote from: Mushuukyou on April 28, 2012, 14:59 ---Will there be a way to make monsters respawn, like you could in D2? Or... uh.. did they not respawn in D1? :)
--- End quote ---
Like I said (or rather implied), the first Diablo used a static PCG map: while generation makes the layout randomized from game to game, everything remains the same in a particular game. This is pretty typical of roguelikes in general, or at least those that follow the Hack style. On the other hand, you could also "restart" your game in the original Diablo while maintaining the same character, allowing you to beef yourself up for harder places. I doubt DiabloRL will include this, since it will likely stick to its Rogue-like roots as much as possible.
--- Quote from: Mushuukyou on April 28, 2012, 15:20 ---Oh man.. I finished it just by going to lvl 5. :( *sniff*
--- End quote ---
At one point the devs fixed the sound version and posted a release, which you can find here. To my surprise, this also came with the Catacombs, which covers floors 5-8. There are still a number of unfixed bugs sitting in that version but it's got a good amount of extra content when compared to the latest public release.
I don't think the entire game will be completed for a while, yet. Pretty sure there's also plans to mesh in Hellfire content, which sounds like a cool plan to me.
Mushuukyou:
Well this game is awesome, and would be even MORE awesome if it could be slapped onto my Galaxy Note once completed!
Ander Hammer:
Oooh, Diablo HellfireRL.
Also, small axes are axes, and thus 2h in Diablo. Think of them like the dagger of axes.
Tavana:
The speed of quest text cannot be fast forwarded at the moment, but will be addressed.
As to the magical items, that has to do with what pre- and suf- -fixes are currently in the code. Some of the good ones in the code cannot generate yet, due to the depth of the dungeon so far. Also, I seem to recall that there are more negative low level items in Diablo's code base. Just for reference.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version