Bit of a shame that there's only one use for the Sniper mod.
Correction, there is only one assembly that uses the sniper mod. This is not the same thing as the sniper mod only having one use: if the "normal" improvement that sniper weapon pack provides is truly crappy then I don't mind buffing, but the autohit was too strong and we're not going back to it. (I assume this was really meant as "there is only use for sniper weapon pack on a shotgun", which is a legitimate complaint, but it's at least a step above having no use from previous versions.)
Generally speaking, I want to remove the dependency of certain assemblies requiring exotic mods as much as possible. Ideally, exotic mods should be able to stand on their own and not feel like yet another mod pack with which to make an assembly. We haven't gotten there yet, but hopefully we can in the next version, at which point there will only be a couple of assemblies with any exotics, if any at all.