DRL > 0.9.9.6
[E|95%|17|YASD] Watching your health gauge and other revelations...
Matt_S:
--- Quote from: IronBeer on April 29, 2012, 01:13 ---Have you tried rocket jumping?
--- End quote ---
Nope, that's something I always forget to try.
Klear:
A homing phase can bypass the formers and get you close to the arena master, if you have it of course. I haven't really used that since I was playing HNTR so I don't know how useful it is.
Also, minigun with ammochain is kinda overkill. I once found TWO miniguns on an ammochain run. "What do you mean they don't work with dualgunner?!"
eharper256:
Thanks for the replies.
Since I doubt I'll ever do UV/N! difficulty (I'm not hardcore enough for that; but might eventually graduate to HMP, though), I guess this unchained court strategy will stay with me for the rest of my plays.
I'm aware my death was very stupid this time around; its purely down to negligence and overconfidence (which I was still riding after defeating Cybie).
--- Quote ---"What do you mean they don't work with dualgunner?!"
--- End quote ---
This made me laugh; because, as one of my players demonstrated to me yesterday, Miniguns do work with dual-wielding in my Anime RPG, Aniventure. Just have 70 Prowess, take Pistol Melee ('dual wield handguns') and Purveyor of Overkill ('treat any gun as if it were a handgun') and you're sorted. :D
Klear:
--- Quote from: eharper256 on April 29, 2012, 04:59 ---Since I doubt I'll ever do UV/N! difficulty (I'm not hardcore enough for that; but might eventually graduate to HMP, though), I guess this unchained court strategy will stay with me for the rest of my plays.
--- End quote ---
Oh, I thought as much few months back. Now I'm playing mostly UV and have my eye on N!, though it will take some time before I get there.
thelaptop:
For Unchained Court, the two Agility mods are quite useful in building the simplest (but IMO the most useful) assembly -- tactical boots, so if you have done Hell's Arena, it's probably still good to do Unchained Court.
My standard approach to Unchained Court is to pick up the chainsaw for a 'zerk, switch back to whatever primary weapon I was using, grab one more 'zerk globe, exit to the right and kill my way to the left. I like to think of 'zerk as additional armour as opposed to improving my melee capabilities since most of the time I am not playing a melee build, which means that "charging at enemies with chainsaw" ends up with me taking more damage than if I had just switched to my primary weapons to take 'em out.
I leave one 'zerk globe behind just in case I need healing/more armour. So far, this strategy works consistently for non-weapon restricted games for me.
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