DRL > Discussion
The Underappreciated Art of Not Getting Hit
LuckyDee:
So far, except for giving up on the Untouchable stuff and trying MVm on AoLT(HNTR) - again -, there have been some successes to report. This time I lasted well into Hell's Arena (at depth 3) without getting hit: I was running out of ammo and thus limiting my radarshooting, stepping out of cover in full view of a caco. I was fortunate enough to find a duelist armor on dlev4 (+15% movement) and made tac boots after the CC, which really helps with both the Rolling Retreat and being a MVm. The Anomaly would have been a pain in the ass (no phase to be found on Phobos) if not for a lucky Zerk pack a couple of steps from the stairs, and the only blow I took in the Armory was because I decided to take on the Shambler with my (b-modded) chainsaw. As long as I'm still using the shotgun and do my scouting, I'm not taking that many hits.
The reason I gave up on the Untouchables: I gave it 3 tries, and every dlev2 put me in this situation [WARNING: I don't play the console version, so I don't know if this is entirely correct]:
Turn 1:
..
...
....
....
###/###
....@..
#######
Turn 2:
......
........
.....h..
.......
###@###
.......
#######
And there goes about 25% of my Untouchable Cross. No audible clues, no room to maneuver, just a face full of shrapnel. I think patience would simply be the key, since it can't take too many turns for sarge to either show his face or whisper hoarse seductions in my ear. It's easy to forget patience though.
Creaphis:
I don't have any patience whatsoever so I just accept that I'll sometimes get a face full of shrapnel as a matter of course. I've started "creeping" around corners, though. In your visual example, instead of going NW go west one turn and then north. This way you don't put yourself within LOS of so much unexplored territory in a single turn and you have a better chance of being able to corner shoot an enemy when you first see it. It's not fool-proof, obviously, but seems to help somehow.
Creepy:
2dev mentioned wait-running; that's something I've started using on occasion and it's been pretty helpful. You hit run (,) and pick the wait command as your direction (.) and the game will wait for 200 ticks/20 seconds. If something show it's ugly face, the game interrupts the 'run' and you get the first shot at them. Turnabout ambush!
AlterAsc:
--- Quote ---you get the first shot at them
--- End quote ---
...unless they have more than 100% speed.In that case they may get the first shot.It's quite rare, but can happen.
Creepy:
Imps have 105%, which makes it very rare; early game nothing else goes that fast unless they're dedicated melee. Late-game does have quite a few critters that go fast enough to get the first shot on occasion though, you're right on that.
It does fix the whole early game problem of "assholes with shotguns" pretty tidily though.
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