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Author Topic: [E|100%|YAAM/YAFW] Whoops I ran like hell...  (Read 2725 times)

eharper256

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[E|100%|YAAM/YAFW] Whoops I ran like hell...
« on: May 06, 2012, 02:27 »

--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 West, level 11 Cacodemon Sergeant Marine,
 nuked the Mastermind on level 9 of Hell.
 He survived 120720 turns and scored 57148 points.
 He played for 1 hour, 58 minutes and 18 seconds.
 He was too young to die!

 He killed 460 out of 460 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 7
  Levels visited   : 7
  Levels completed : 7

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)
  Gambler's Shield
  Conqueror Badge
  Hell Champion Medal
  Heroic Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..............................................%...........#
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  ...............................................%..........#
  ....................................%.......%...%.........#
  ..........................................................#
  ..........................................%...............#
  .......................................%%.................#
  .......................................................|..#
  ..........................................................#
  .....................................%........X...........#
  ....................................%.....................#
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  ..........................................................#
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  ###########################################################

-- Statistics ------------------------------------------------

  Health 46/60   Experience 51175/11
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Reloader         (Level 2)
    Juggler          (Level 1)
    Whizkid          (Level 1)
    Badass           (Level 2)
    Shottyman        (Level 1)

  Bad->Rel->Rel->SM->HR->Fin->Fin->WK->Jug->HR->Bad->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   energy-shielded vest [1/1] (28%)
    [b] [ Weapon     ]   BFG 9000 (10d8) [90/130] (B1)
    [c] [ Boots      ]   gothic boots [10/10] (200%)
    [d] [ Prepared   ]   focused double shotgun (8d4)x2 [2/2]

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [5/5]
    [b] nanofiber green armor [1]
    [c] gothic armor [6/6] (200%)
    [d] shotgun shell (x52)
    [e] shotgun shell (x70)
    [f] power cell (x60)
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] phase device
    [m] power mod pack
    [n] agility mod pack
    [o] tactical boots [0/0] (100%)
    [p] plasteel boots [4/4] (200%) (BP)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 25%   feet 0%   
    Fire       - internal 0%    torso 25%   feet 0%   
    Plasma     - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    63 former humans
    58 former sergeants
    11 former captains
    65 imps
    33 demons
    98 lost souls
    42 cacodemons
    37 hell knights
    14 barons of hell
    20 arachnotrons
    4 former commandos
    1 pain elemental
    2 revenants
    2 mancubi
    3 arch-viles
    2 bruiser brothers
    1 lava elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 5 he found the Arena Master's Staff!
  On level 6 he assembled a tactical boots!
  On level 7 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 8 he encountered the Phobos Anomaly.
  On level 11 he assembled a tactical shotgun!
  On level 12 he assembled a nanofiber armor!
  On level 12 he ventured into the Halls of Carnage.
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 18 he assembled a focused double shotgun!
  On level 18 he assembled a elephant gun!
  On level 20 he assembled a gatling gun!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  He sounded the alarm on level 23!
  Then at last he found Dis!
  He overloaded a nuclear plasma rifle on level 24!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You swap your weapons instantly!
 You see : John Carmack (heavily wounded) | floor | [ m ]ore
 The missile hits the hell knight. You hear the scream of a freed soul! The
 hell knight dies. The hell knight dies. The hell knight dies. The hell knight
 dies. The hell knight dies. The hell knight dies.
 You see : John Carmack (severely wounded) | floor | [ m ]ore
 You reload the BFG 9000.
 You see : a hell knight (almost dead) | floor | [ m ]ore
 Targeting canceled.
 John Carmack reloads his rocket launcher. You dodge!
 You see : John Carmack (mortally wounded) | blood | [ m ]ore
 The missile hits John Carmack. The hell knight dies. The hell knight dies.
 John Carmack dies. Congratulations! You defeated John Carmack! Press
 <Enter>...
 You feel relatively safe now.
 You see : John Carmack (wounded) | pool of blood | [ m ]ore

-- General ---------------------------------------------------

 30 brave souls have ventured into Phobos:
 27 of those were killed.
 1 didn't read the thermonuclear bomb manual.

 2 souls destroyed the Mastermind...
 1 killed the bitch and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------
Well, that was bizarre, but I guess it proved something else to me.

I started this run under the assumption that I'd be taking Army of the Dead for the first time, but, silly me, for my level 5 pick I wasn't paying attention after a swarm of demons and grabbed Hellrunner automatically. About 2 minutes later I was like F@£&!

Despite this, as you can see, this character continued shotgunning like a boss and went on to be my first full win. Funny that, and hence proving to me that Master skills aren't always the be all and end all point of a build. In fact, having a Whizkid Marine was quite refreshing.

Having Badass from level 1 was amazingly handy; since I guess its like have 2 and 1/2 Ironman picks (on a Marine = 90 health?). Well, at least on ITYTD. It'll perhaps be less useful on higher settings where theres less health globes, but for this run, it was great.

Of course, skipping out on Army of the Dead meant that Barons were generally a complete pain in the butt. The Wall was rather hard, but fortunately I had picked up a tactical shotty on the level before, which, combined with a 1-wide hole and a bit of radarshooting, made all the difference (hilariously, I levelled up after one hell knight shot the other in the ass here). I think it was kind of a fluke that I managed it this time; but are there any consistant tips for making sure you blow open just a 1 space wide hole?

The RNG tried to kill me quite a few times after that. First level of Deimos appeared to be a tiny cave Cacodemon theme-level which was scary. I finally managed to assemble a tactical shotty two levels after that which really helped until I could pick up Whizkid and make the Focused Double Shotgun later (which is amazing, by the way- kills the only real weakness of using a Double Barrel, that awful spread).

After this point (tac-shotty), though, the game utterly swamped me with P and B mods. Not even joking, I've never seen so many, must have seen 12 P and 7 B mods over the course of the game. I assembled a Gatling Gun for a laugh at one point since there were so many. At least I was also able to generate a Nanofibre Green Vest as a result; this lasted me most of the game.

Hell was utterly horrible in its level generation. There were two Arachnotron themed levels, then one with two Arch-Viles standing behind a huge crowd of Formers.  The Focused Double Shotty continued to perform well though. Lava Pits had the entire Gothic set lying around and an Energy Shield Vest. Nuked Spidey with the Nuclear Plasma Rifle I'd kept this time (ate the Lava Element to invincible myself).

The ES Vest helped immensely for the JC fight. I was duelling him with the focused shotty for quite some time, but eventually there were just too many Hell Knights and Cacodemons swarming the place so I pulled out the BFG to clear them away, but this also finished him off (he teleported into the BFG shot aimed at the Hell Knights, which was hilarious).
Logged
Cacodemon Sergeant [11/2/0/0/0]
"If the world's a stage, and the people actors, then who the f**k has my script?"

http://detarame.wordpress.com/ <-- My Games, Anime & Random Blog

LuckyDee

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Re: [E|100%|YAAM/YAFW] Whoops I ran like hell...
« Reply #1 on: May 06, 2012, 03:20 »

Good going, you even beat me to the full win - though truth be told I haven't tried getting there as of yet, I'm more interested in shiny achievements. You seem to be picking up fast enough, the combined lava element and nucular rifle are a surefire way of getting to the Fortress.

Incidentally, I've never gone for MAD and am very fond of shotguns, but can't say I have trouble taking knights and barons out - as long as they don't come from opposite directions anyway.
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[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

Klear

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Re: [E|100%|YAAM/YAFW] Whoops I ran like hell...
« Reply #2 on: May 06, 2012, 03:39 »

Incidentally, I've never gone for MAD and am very fond of shotguns, but can't say I have trouble taking knights and barons out - as long as they don't come from opposite directions anyway.

You have yet to meet a bastard baron wearing a ballistic vest who managed to stockpile tons of medkits.
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eharper256

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Re: [E|100%|YAAM/YAFW] Whoops I ran like hell...
« Reply #3 on: May 06, 2012, 04:09 »

Good going, you even beat me to the full win - though truth be told I haven't tried getting there as of yet, I'm more interested in shiny achievements. You seem to be picking up fast enough, the combined lava element and nucular rifle are a surefire way of getting to the Fortress.
Yeah, its funny, but I've never been that interested in achievements in games; I'd rather try to win with all builds and combos of skills, even if every win ends up being ITYTD or HNTR. I'm somewhat notorious on the Crawl forums for managing a couple of wins by playing badly and advocating character themes over playing well and streaking. The only thing I'm actually gunning for is enough achievements to unlock Angel of 100 since that mode interests me.

Incidentally, I've never gone for MAD and am very fond of shotguns, but can't say I have trouble taking knights and barons out - as long as they don't come from opposite directions anyway.
In this run, the main problem was they always seemed to be miles away and the spread always seem to miss them.
You have yet to meet a bastard baron wearing a ballistic vest who managed to stockpile tons of medkits.
Yeah, I've met one with Onyx armour and two Medikits; and a Hell Knight with a Ballistic Vest before. Utter bastards.

Also, now you mention it, there was a Former Sergeant that had a Ballistic Vest this run. I noticed he'd taken 3 blasts and survived, so I dropped a rocket on him. :D
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Cacodemon Sergeant [11/2/0/0/0]
"If the world's a stage, and the people actors, then who the f**k has my script?"

http://detarame.wordpress.com/ <-- My Games, Anime & Random Blog

LuckyDee

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Re: [E|100%|YAAM/YAFW] Whoops I ran like hell...
« Reply #4 on: May 06, 2012, 06:21 »

In this run, the main problem was they always seemed to be miles away and the spread always seem to miss them.

Missing is impossible, afaik, but damage is indeed terrible over long distances. Easily cured by having them come up to you of course, as long as you don't wait too long opening fire.

And there are exceptions, yeah, but still, they don't freak me out like they did the first couple of games anymore. I'm currently going through AoI (MCe) and wracking my brain on how to deal with Big Ugly once I meet her - if I don't have a nuke (which I kind of expect to arm itself once I pick it up)...
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[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]
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