DRL > Requests For Features

Building ammo packs

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Pricklyman:
I rarely use ammo boxes.

I like the idea about using a bulk mod to make it...that's not bad.

Maybe a bulk to make it AND lose say...10% of ammo involved? That would be a steep cost...maybe 20%.

Creaphis:
Who in the first place decided ammo boxes should cut reload time by 80%? Fifty percent or even just 25% would already be pretty major advantages. Anyways, shell boxes are a helpful boost when you find them in the early game and I like it that way. They're special. If building your own ammo boxes from early ammo stacks just became "routine" then I think they'd lose part of their appeal.

For the record, I never understood the purpose of ammo boxes until I came across some relevant posts in this forum. When equipping an ammo box in the prep slot, can the reload time shown in the character information screen be updated properly?

Sanctus:
Whats about making other boxes, not a fastern variants, but just 2.5 (or 2) times sized stacks (without loading bonuses)?

Add this feature to some useless perks of each class, or 3rd level, or else.


thelaptop:
I think that should we want to incorporate the creation of such ammo boxes, Bulk + Tech mods are both necessary, together with a mandatory loss of some amounts of the underlying ammunition and a 10.0s (100-turn) time to create, possibly offset by Fin traits.  The chief advantages of the ammo boxes are faster reload time and a generally larger stash of ammunition compared to the stack size in the inventory.  These two advantages give weapons paired with the appropriate ammo boxes a ridiculous increase in DPS.

I think that an appropriate sunk cost in creating such ammo boxes would be adequately justified.

Sanctus:
But what about making just a larger stacks, without bonus reload speed?

Consuming 3 stacks of ammo to produce one double-sized. Or 2 stacks with Bulk mod.

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