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Author Topic: [E|34%|YAUV] Medal Hunting: Six bloody seconds  (Read 4029 times)

LuckyDee

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[E|34%|YAUV] Medal Hunting: Six bloody seconds
« on: May 15, 2012, 10:20 »

--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 LuckyDee, level 6 Hell Baron 1st Lieutenant Scout,
 defeated the Mastermind on level 8 of Hell.
 He survived 12265 turns and scored 26393 points.
 He played for 10 minutes and 6 seconds.
 He was too young to die!

 He killed 100 out of 294 hellspawn. (34%)

-- Special levels --------------------------------------------

  Levels generated : 7
  Levels visited   : 2
  Levels completed : 0

-- Awards ----------------------------------------------------

  Mastermind's Brain
  Major Icarus Cross
  Compet-n Gold Cross
  Untouchable Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #################.#................................########
  ##################...............####...............#######
  #################.......####.....####.....####.......######
  ################........####.....####.....####........#####
  ###############.........####.....####.....####.........####
  ##############..........####..............####..........###
  #############............................................##
  #############....####............................####....##
  #############...&####............................####....##
  #############....####............................####&...##
  #############....####............................####....##
  #############............................................##
  ##############..........####..X%..........####..........###
  ###############.........####.....####.....####.........####
  ################........####.....####.....####........#####
  #################.......####.....####.....####.......######
  ##################...............####...............#######
  ###################................................########
  ###########################################################

-- Statistics ------------------------------------------------

  Health 86/50   Experience 13378/6
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Scout

    Hellrunner       (Level 2)
    Brute            (Level 3)
    Berserker        (Level 1)

  Bru->Bru->Ber->Bru->HR->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [2/2] (79%)
    [b] [ Weapon     ]   chainsaw (4d6)
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   shotgun (8d3) [1/1]

-- Inventory -------------------------------------------------

    [a] green armor [1/1] (43%)
    [b] green armor [1/1] (100%)
    [c] red armor [2/4] (39%)
    [d] 10mm ammo (x62)
    [e] shotgun shell (x50)
    [f] shotgun shell (x50)
    [g] shotgun shell (x15)
    [h] shotgun shell (x50)
    [i] small med-pack
    [j] small med-pack
    [k] small med-pack
    [l] small med-pack
    [m] small med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] large med-pack

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 60% 
    Fire       - internal 60%   torso 60%   feet 60% 
    Plasma     - internal 60%   torso 80%   feet 60% 

-- Kills -----------------------------------------------------

    18 former humans
    14 former sergeants
    19 imps
    2 demons
    30 lost souls
    3 cacodemons
    1 hell knight
    2 arachnotrons
    1 former commando
    2 pain elementals
    2 revenants
    1 mancubus
    1 arch-vile
    2 bruiser brothers
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 4 he stormed the Chained Court.
  On level 8 he encountered the Phobos Anomaly.
  On level 13 he found the City of Skulls.
  He fled the City in terror!
  He left level 14 as soon as possible.
  On level 16 he found the Tower of Babel!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You hit the Spider Mastermind. The Spider Mastermind hits you. The Spider
 Mastermind hits you.
 You hit the Spider Mastermind. The Spider Mastermind hits you.
 You hit the Spider Mastermind. The Spider Mastermind hits you.
 You hit the Spider Mastermind. You feel like a killing machine! You're going
 berserk! The Spider Mastermind hits you. You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
 You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now. You're going berserk!
 dodge! Boom! You dodge! Boom! You dodge! Boom! There is a Invulnerability

-- General ---------------------------------------------------

 59 brave souls have ventured into Phobos:
 42 of those were killed.
 1 didn't read the thermonuclear bomb manual.

 16 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 13 killed the bitch and survived.

--------------------------------------------------------------

I almost got killed in an Arachnotron Cave somewhere around dlev21 and hesitated - if not for that level, Compet-n Platinum would have been mine ;(

[EDIT] How the hell do you do this in under 3 minutes?!

[EDIT2] My girlfriend called, said she'd be late for dinner:

LuckyDee, level 6 Hell Baron 1st Lieutenant Scout,
 defeated the Mastermind on level 8 of Hell.
 He survived 11514 turns and scored 24177 points.
 He played for 9 minutes and 8 seconds.
 He was too young to die!

 He killed 93 out of 268 hellspawn. (34%)

1 to go!
« Last Edit: May 15, 2012, 10:47 by LuckyDee »
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High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

Uranium

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Re: [E|34%|YAUV] Medal Hunting: Six bloody seconds
« Reply #1 on: May 15, 2012, 11:25 »

How the hell do you do this in under 3 minutes?!
In the words of AStranger - "if you are thinking, you are losing". Granted, that was a sub-15 minute Nightmare run, but the same applies. Use the binds for medkits, make some for phases and homing phases, the only thing that exists is DoomRL, stop thinking, stop losing.

Years of Doom speedrunning have taught me many things - the most important of which also applies here: Speedrunning is ironically, a matter of endurance. No matter how close you are to your target, keep at it and there's no way you won't eventually smash it.
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AlterAsc

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Re: [E|34%|YAUV] Medal Hunting: Six bloody seconds
« Reply #2 on: May 15, 2012, 13:29 »

Yep yep about no thinking and endurance.
When you're running in berserk/invul and see powerup/armor/consumable that is on your way to stairs you take it without watching, you equip whatever armor you have(or even don't equip it at all).
Admittely speedrunning(and in particular old UAC Diamond which was 15 min) was way harder when there was no Scout.Now it's quite easier.
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MaiZure

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Re: [E|34%|YAUV] Medal Hunting: Six bloody seconds
« Reply #3 on: May 15, 2012, 18:38 »

Grab a copy of DOS Recorder and see my recorded 2m52s speedrun here:

http://forum.chaosforge.org/index.php/topic,5496.msg45064.html#msg45064

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Kornel Kisielewicz

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Re: [E|34%|YAUV] Medal Hunting: Six bloody seconds
« Reply #4 on: May 16, 2012, 15:41 »

Most of all let me note, that speedrunning on the G-version is generally a lot harder than on ASCII :).

I might add a switch removing the movement animation for this purpose.
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thelaptop

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Re: [E|34%|YAUV] Medal Hunting: Six bloody seconds
« Reply #5 on: May 16, 2012, 20:28 »

I might add a switch removing the movement animation for this purpose.
While you are at it, add a switch that automatically rescales everything so that the whole graphics area fits into a single screen, visual quality be damned.

* thelaptop grins impishly
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Kg

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Re: [E|34%|YAUV] Medal Hunting: Six bloody seconds
« Reply #6 on: May 17, 2012, 00:46 »

Seconded.
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LuckyDee

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Re: [E|34%|YAUV] Medal Hunting: Six bloody seconds
« Reply #7 on: May 17, 2012, 01:38 »

Hey, get this heretic talk off my thread ;)
« Last Edit: May 17, 2012, 09:26 by LuckyDee »
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Game Hunter

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Re: [E|34%|YAUV] Medal Hunting: Six bloody seconds
« Reply #8 on: May 17, 2012, 07:52 »

I might add a switch removing the movement animation for this purpose.
Man, I should hope you do.  I've already promised it to like, ten different people.

Aiming for Compet-n Platinum is a lot easier, as a matter of principle, when done on Angel of Pacifism. This is simply because any thought of killing enemies is gone and your ONLY mode of thought is toward finding the stairs. Even without stair sense (indeed, before it even existed), I can't say I ever had that much trouble getting sub-10 times in a AoPc HNTR run. 'Course I'm sure the AI changes since then have made a big difference.

Given the current balance in a standard game, I'd probably do Scout with a Shottyhead build, starting toward Shottyman first. Melee (especially Berserker) is pretty golden but shotguns are almost as thoughtless AND work at a range. The only trouble might come from Mastermind, I'd wager.
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LuckyDee

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Re: [E|34%|YAUV] Medal Hunting: Six bloody seconds
« Reply #9 on: May 17, 2012, 09:30 »

Given the current balance in a standard game, I'd probably do Scout with a Shottyhead build, starting toward Shottyman first. Melee (especially Berserker) is pretty golden but shotguns are almost as thoughtless AND work at a range. The only trouble might come from Mastermind, I'd wager.

Sounds too much like thinking though. I kept a vanilla shotgun prepared on these runs, but invested in BRU/BER instead, with HR for backup so as to make it easier to reach enemies (and not get blasted away from the stairs after every step because it's under fire by a Revenant).
Shottyhead works excellent versus the Mastermind, but you might lose time trying to get enough xp (since without it, you'll be toast)....
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