DRL > Requests For Features

Smoother liquid transition

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tehtmi:
What about using the existing floor-fluid boundary tiles to provide the transition between fluid types?  It would look like a thin strip of floor between the fluids, and shouldn't require any new art or additional layers.

Matt_S:

--- Quote from: tehtmi on May 15, 2012, 20:19 ---What about using the existing floor-fluid boundary tiles to provide the transition between fluid types?  It would look like a thin strip of floor between the fluids, and shouldn't require any new art or additional layers.

--- End quote ---
I was about to suggest this myself.

IronBeer:
Semi-related: there is one particular fluid interaction that console diehards like myself may appreciate being examined. In Hell levels, small blocks (1 square, isolated or diagonally attached) blocks of lava can sometimes have the same color as the surrounding floor. Despite the different ASCII character, it can still be difficult to differentiate the floor types. Would it be possible to force single (orthogonally-connected) tiles of lava to use only the brighter colors from the "lava palette"?

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