Chaosforge Forum

  • April 27, 2024, 13:48
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: 1 [2]  All

Author Topic: Arachnophobia: Spider's Lair discussion  (Read 6084 times)

Creaphis

  • Backer
  • First Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 110
  • Lost Soul
    • View Profile
Re: Arachnophobia: Spider's Lair discussion
« Reply #15 on: May 31, 2012, 07:56 »

I think that the last time I entered Spider's Lair I was playing AoMC, and I started it off with some BFG shots. If that doesn't destroy a teleport tile (and it didn't), nothing will.
Logged

Kabrinski

  • Private FC
  • *
  • Offline Offline
  • Posts: 19
  • A terran marine...
    • View Profile
Re: Arachnophobia: Spider's Lair discussion
« Reply #16 on: May 31, 2012, 16:59 »

I use the tele's and then kill em with shotguns.
Logged
We all walk a dark path...for there are only shadows. Some lighter, and some darker...but shadows all the same.

For all life is a shade of grey.

skarczew

  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 974
    • View Profile
Re: Arachnophobia: Spider's Lair discussion
« Reply #17 on: June 04, 2012, 17:16 »

I use the tele's and then kill em with shotguns.
Really NOT good idea, given that shotguns will push them from point blank range to 1-2 tiles range, at which they will just melt you with plasma.
Logged

Napsterbater

  • Elder
  • Sergeant Major
  • *
  • *
  • Offline Offline
  • Posts: 158
  • Lost Soul
    • View Profile
Re: Arachnophobia: Spider's Lair discussion
« Reply #18 on: June 07, 2012, 20:23 »

Really NOT good idea, given that shotguns will push them from point blank range to 1-2 tiles range, at which they will just melt you with plasma.
On AoSh, I do the Lair every time. Trick is blue armor, preferably bulk modded, Tac Boots, and judicious use of running. Take the teleporters, hang out at the bottom of a wall and wait for one to go through the teleporter. You're in a perfect position to corner shoot them. If one comes from the center, ping it once with a combat shotty, then hide behind the wall close to the other end of it, then when you see it turn the corner you just left, hop onto the other edge and then corner shoot. This tactic will work until you have to deal with two of them at a time. Then you turn on running and try to get to another corner shooting position. Shottyhead helps to keep them towards the edge of FOV so they won't do as much damage.

If they stop coming, then you can venture out and radar shoot. If you pop one, don't wait for it and slug it out in the open, keep pinging it while retreating backwards towards the walls, then deal with it behind cover. Or just go in the tele and hop to the other end, if you're feeling froggy.
Logged
Pages: 1 [2]  All