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City of Skulls: All the Nails my Coffin Will Ever Need

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Sanctus:

--- Quote from: IronBeer on May 21, 2012, 19:30 ---My "default" build is what I call Malicious Rocket Scientist- MMB followed by Juggler and Whizkid. I try to build a Tac RL in favor of the ML, so I can focus on rocketjumping to get in some poor bastards' faces with a modded Piercing Knife. It works pretty well here, since it lets me mix up my engagement range and permits me use all the tactics described in this post and earlier in this thread. (offtopic pssst- rocketjumping is stupid good on CC+)

--- End quote ---

Cruel.

Napsterbater:
To pass the City of Skulls, all one really needs is a double-shotty and a shell box, one of which is guaranteed in Hell's Armory. Use the shell box in the beginning to clear the area around you of skulls, then  your regular weapon to deal with the stragglers. Then use the shell box again for the AE fight. You may need more shells if playing UV.

LuckyDee:

--- Quote from: Napsterbater on May 22, 2012, 18:43 ---You may need more shells if playing UV.
--- End quote ---

Even on HNTR, 1 box doesn't cut it.

pacmanus:
Played AoSh - my formula is tactical shotgun or assault, and for second slot double shotgun.
Juggler is needed.

Ander Hammer:

--- Quote from: Napsterbater on May 22, 2012, 18:43 ---Use the shell box in the beginning to clear the area around you of skulls,

--- End quote ---

Or you could use a phase device and save the entire box for the AE.

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