On another point i second (or 5th) that 'Need more Cells!' but i find it more important to make bigger power cells stacks in inventory. In Doom you could carry 200 Bullet Ammo, 50 Shells, 50 Rockets and 300 Cells, in DoomRL the proportion could be made a bit fairer imo.
I find it really annoying to use 5+ lines of inventory on power cells and see them disappear really fast when you need to fry bigger monsters.
Yeah, I was actually thinking of that a couple of days ago. I think that would be quite cool.
There are some distictions between Doom and DoomRL. And because them, some features from Doom won't do for DoomRL. In particular, Doom and the RL version have essential distinctions in ammo/inventory system (for example, ammo system in AliensRL is more similar to Doom than ammo system in DoomRL). And because them, big packs of ammo are useless for DoomRL gameplay.
Yep, I agree with you a 100 %. In fact that was part of my point. It will not do any harm to the gameplay so, hey, what�s the worst that could happen*.
Nostalgia isn't enough reason.
That just seemed like a slap in the face. As far as I can see, the only judge of that is Kornel. And personally I quite like the nostalgic factor of the game.
Also don't needed. There are already can be different packs (dropped by enemies or player). And their appearnce, of course, isn't change, because there are can be a lot of different sizes.
The key word was *If*. And if I remember correctly the ammo packs that are spawned on their own are always the same size. Though that is a good point as to why they (if ever implemented) should not need an additional visual representation.
And the main. One size of pack is better for decreasing luck influence, than two different sizes, when probability of founding a unicue pack is equal to sum of probabilities of founding two others, and size of unique pack is equal to average pack size of two others. For example, if small pack have size 20 and probability 4%, and big pack have size 100 and probability 1%, it's better to replace them by pack with probability 5% and size 36.
That depends on how the packs are spawned. For example if there are five 20 packs in one room, it might be more efficient to place them as one pack.
Also the line between skill and luck in games is not as clear cut as you put it, in my opinion. For example if DooMRL was just a game of shuffling recourses from A to B to achieve a certain goal � it would most likely not appeal to many. And in the same way if it was just a roll of the dice that decides wherever you have succeeded or not it probably wouldn�t be much fun, either. So it might well not be
better, strictly speaking, to do as you suggest.
* Some unforeseen bugs, I know. But that shouldn�t be a determent for adding features. Not in my mind at least.