Chaosforge Forum

  • April 27, 2024, 05:07
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [U|AoMr|100%|YAAM] Getting some of my platinum badges back  (Read 2071 times)

Klear

  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1319
  • Twisted passages carry the smell of dapperness...
    • View Profile

Phew... another lucky AoMr. I didn't get any unique pistols (only a blaster just before Mastermind) but RNG was generous with nano mods.

I went with a masterless marine build, which seems to me much better than bullet dance. I got the first nano pack in the armory and I had to decide if I want gravity boots (I never assembled them before, but I got the recipe in schematics) and power armour. In the end I decided that it's better to unlock an advanced schematic. In the end it turned out that I didn't need to think about it that much since the next level got me another nano mod and so I could have both. Awesome. From then on the game was very easy.

I finally got the mods to make an energy pistol (to go with the storm bolter I made in the Armory) on level 18 but there were no cells on the next few levels. I can't believe I was glad to enter two consecutive arachnotron caves later =)

I didn't enter the mortuary since I was going for YAAM and was running low on ammo at that point. Normally I'd try it and phased out if it got too rough, but I didn't want to risk it.

There was an invuln globe before the mastermind, so I didn't even have to use the lava element. JC was easy. I thought I might be in trouble when he surrounded himself with barons, but he then decided to teleport right next to me, which wasn't the smartest decision =)


In any case, it seems I'll be able to get my missing badges relatively easily. It took me ages to get them in the first place, but it seems once you know how to do it, it's not so hard to make it happen again.

Edit:

He survived 100666 turns
Well, it's been a hell of a ride. I guess I'll do a pistol build Ao100 next - need 17 more hell knight pistol kills to advance from Mancubus.


--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 Klear, level 14 Demon Warrant Officer Marine,
 nuked the Mastermind on level 9 of Hell.
 He survived 100666 turns and scored 325564 points.
 He played for 1 hour, 21 minutes and 31 seconds.
 He was a man of Ultra-Violence!

 He killed 806 out of 806 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Marksmanship!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 5
  Levels completed : 5

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)
  Hell Champion Medal
  Hell Armorer Badge
  Veteran Silver Badge
  Veteran Gold Badge
  Veteran Platinum Badge
  Marksman Bronze Badge
  Marksman Silver Badge
  Marksman Gold Badge
  Marksman Platinum Badge
  Arena Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ...................................................%......#
  ................................................X.....%...#
  ....................................................%%.%..#
  .....................................................%....#
  .....................................................%....#
  ..........................................................#
  ...............................................|.|........#
  ................................................}.........#
  .................................................|........#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 49/60   Experience 91160/14
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 2)
    Son of a gun     (Level 5)
    Eagle Eye        (Level 2)
    Dualgunner       (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)

  SoG->SoG->DG->SoG->Fin->Fin->WK->WK->EE->EE->Int->Int->SoG->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   powered red armor [5/5] (81%)
    [b] [ Weapon     ]   storm pistol (1d8)x2 [2/12] (B1)
    [c] [ Boots      ]   antigrav steel boots [1/1] (100%) (A)
    [d] [ Prepared   ]   blaster (2d4) [0/10]

-- Inventory -------------------------------------------------

    [a] energy pistol (2d5) [8/8] (B1)
    [b] 10mm ammo (x100)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x40)
    [i] power cell (x23)
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] phase device
    [q] technical mod pack
    [r] lava element
    [s] 10mm ammo chain (x250)
    [t] power battery (x34)

-- Resistances -----------------------------------------------

    Melee      - internal 0%    torso 25%   feet 0%   
    Fire       - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    59 former humans
    81 former sergeants
    43 former captains
    138 imps
    35 demons
    178 lost souls
    55 cacodemons
    33 hell knights
    42 barons of hell
    36 arachnotrons
    10 former commandos
    19 pain elementals
    31 revenants
    20 mancubi
    19 arch-viles
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 11 he assembled a antigrav boots!
  On level 11 he assembled a storm bolter pistol!
  On level 12 he assembled a power armor!
  On level 12 he ventured into the Halls of Carnage.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 18 he assembled a energy pistol!
  On level 19 he assembled a micro launcher!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He overloaded a nuclear plasma rifle on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 missile hits the hell knight. You are hit! You are hit! You are hit! You
 dodge! The missile hits the hell knight.
 You see : John Carmack (mortally wounded) | floor | [ m ]ore
 The missile hits John Carmack. The missile hits John Carmack.
 You see : John Carmack (mortally wounded) | floor | [ m ]ore
 The missile hits John Carmack.
 You see : John Carmack (almost dead) | floor | [ m ]ore
 The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack.
 You see : John Carmack (almost dead) | floor | [ m ]ore
 The missile hits John Carmack. The missile hits John Carmack.
 You see : John Carmack (almost dead) | floor | [ m ]ore
 The missile hits John Carmack. The missile hits John Carmack. John Carmack
 dies. Congratulations! You defeated John Carmack! Press <Enter>...
 You feel relatively safe now.
 missile hits the lava elemental.

-- General ---------------------------------------------------

 31 brave souls have ventured into Phobos:
 25 of those were killed.
 1 of those was killed by something unknown.
 1 didn't read the thermonuclear bomb manual.

 4 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 2 showed that it can outsmart hell itself.

--------------------------------------------------------------

« Last Edit: May 25, 2012, 04:13 by Klear »
Logged
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

LuckyDee

  • Sound Wizard
  • Grand Inquisitor
  • General
  • *
  • *
  • Offline Offline
  • Posts: 1516
  • High Caliber Consecrator
    • View Profile
    • LuckyDeeIndustries

Watching you earn more badges in 3 runs than I did in 60 is not as much fun as I didn't think it would be :S
Logged
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

Sanctus

  • Sergeant
  • *
  • Offline Offline
  • Posts: 81
  • Lost Soul
    • View Profile

Awesome win!

Why dont you visit Chained Court?
Logged

Klear

  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1319
  • Twisted passages carry the smell of dapperness...
    • View Profile

Awesome win!

Why dont you visit Chained Court?

Probably because I'm a coward =)

Unchained court is one of the levels that I'm not completely confident to enter, and I didn't want to ruin my run.
Logged
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".
Pages: [1]