DRL > Discussion

Arachnophobia: Spider's Lair discussion

(1/4) > >>

Xtremekiwi:
Because I haven't found a thread about it, I decided to start one up.
This is probably for me the 2'nd hardest special level, beaten out only by Mortuary. Basically, the level is a large room with a few walls on the far edges and some teleporters that take you to one or the other side. And there are plenty of Arachnotrons (you know, those bastards that deal far more damage than it's sane AND can hit if you sidestep because they fire multiple plasma blasts.) placed all over.
Any real way you tackle this level? I personally just run straight for a teleporter and then just hope for the best, either luring them in for a melee kill, or keeping them the hell away from me while I blast them from relative safety.

Chronos:
For Burst builds, Pistol Builds and shottyhead + tactical shotgun it's easy. You must just run into a teleporter (i.e. the upper left), place yourself behind the blood stain and wait ("," ".") until an arach appears and chain fire it. Repeat this for all arachs. It's very rare to appear more than one arach.

In the process you may get hit, but at the end there is a supercharge, so, you must use medpacks only when you risk to lose.

LuckyDee:
For melee it's really easy as well: take one of the teleporters, and when you step out of it, take one step diagonally both towards the center of the level and towards the nearest (top/bottom) wall. This position allows you to immediately clubber anything that comes out of the teleporter you took (Arachnos have very poor [=negative] melee resistance), and puts you close to one of the little walls which you can then use for cover against any other threats.

On general and shotgun builds, I find the shotgun/RL combination usually works pretty good.

I tried opening this level with a couple of BFG blasts in the center once. I was dead within 2 turns.

Sanctus:
This studip spiders always flies in wrong direction when Im firing my double shotgun and then open fire on me. Argh!

LuckyDee:
Shotgun works best when you can take cover somewhere (although carrying a shellbox always helps, especially on a build that doesn't use SM). If you don't mind wasting some of the cells, the missile launcher works miracles.

Navigation

[0] Message Index

[#] Next page

Go to full version