Other Roguelikes > AliensRL
first impressions and some negative feedback
ujk:
--- Quote from: skarczew on May 28, 2012, 14:27 ---Have you ever played pre-gold versions of AvP 1, on Director's Cut difficulty? Mission: Orbital, Tyrargo or Waterfall? I assume you there are so many Aliens there, that praying for an additional one is the last thing you would do.
--- End quote ---
First I'm scared because I know aliens are around but I have no target to shoot, and then I'm scared of the aliens when I finally do see them.
--- Quote from: skarczew on May 28, 2012, 14:27 ---This roguelike is as it was meant: simple. Regarding supplies: it reminds the real life: there are so many things in it, that you have to choose the things that you would concentrate on.
But I agree to a certain point that a basic map tracking could be interesting (especially with the less attractive classes like Engineer/Technician).
--- End quote ---
Well look at it this way: two levels of the supply tower can easily contain 300 .44 rounds. In real life, I would collect it all into a neat pile, if I could not carry it around everywhere. In AliensRL I have to leave a mess. Say I leave 150 .44 ammo on a floor. After finding a colt shooting my other 150+ .44 ammo elsewhere, I would return and check every single room on the level for those 150 rounds of .44 ammo. Wouldn't you?
--- Quote from: skarczew on May 28, 2012, 14:27 ---Well, DoomRL doesn't have such an option (to reload everything), so it is not as bad as it may seem. ;)
--- End quote ---
DoomRL is not simple as you say AliensRL is. Unlike AliensRL, DoomRL rarely lets you feel safe, so allocating a big chunk of time carelessly is inadvisable. Even after clearing out a level, you would be interested in most effectively using the level's resources to enter the next level berserking and with supercharged health. Plus DoomRL can use a breather now and then, when you calmly reload all your weapons.
--- Quote from: skarczew on May 28, 2012, 14:27 ---And there is a possibility to carry weapons from a place to a place, and drop them there. In the end, you can combine backtracking, pickup&drop strategy to carry more than 3 weapons with you.
--- End quote ---
Yes but it's so easy to forget in which tower, level, and corridor you left a weapon, like medical-3-north. Anyway it's true only for weapons, false for ammo, grenades, medkits, and clothing.
skarczew:
--- Quote from: ujk on May 31, 2012, 04:30 ---In real life, I would collect it all into a neat pile, if I could not carry it around everywhere. In AliensRL I have to leave a mess. Say I leave 150 .44 ammo on a floor. After finding a colt shooting my other 150+ .44 ammo elsewhere, I would return and check every single room on the level for those 150 rounds of .44 ammo. Wouldn't you?
--- End quote ---
In AliensRL I was just making my own notes about placement of some stuff (paper, notepad, etc).
Anyway, the idea to make piles of ammo is neat. With the introduction of a better AI Aliens could destroy such ones - or at least guard it with a bigger swarms ;) .
--- Quote from: ujk on May 31, 2012, 04:30 ---DoomRL is not simple as you say AliensRL is. Unlike AliensRL, DoomRL rarely lets you feel safe, so allocating a big chunk of time carelessly is inadvisable. Even after clearing out a level, you would be interested in most effectively using the level's resources to enter the next level berserking and with supercharged health. Plus DoomRL can use a breather now and then, when you calmly reload all your weapons.
--- End quote ---
Do not run into a swarm of Aliens when you have a weapon that cannot kill them all, would you? Thats the part of a game - know when to shoot and when to reload. And at this point - the boring part where you have Aliens after every corner is a part of game, too. Small mistake, few Hunters around you - and you are dead.
DoomRL have its moments when you are actually safe (except for Nightmare!). In AliensRL such thing does not exist. Moreover, in non-public new alpha version (the one Kornel released year ago, or sth) it got to the point that you will die anyway after few levels :P .
--- Quote from: ujk on May 31, 2012, 04:30 ---Yes but it's so easy to forget in which tower, level, and corridor you left a weapon, like medical-3-north. Anyway it's true only for weapons, false for ammo, grenades, medkits, and clothing.
--- End quote ---
I was very rarely forgetting about the weapons. I always left weapons in specific places, that allowed me to find them later easily (main corridors, for example).
Second thing is, you can as well forget about localization of your weapons in such games like AvP.
I believe the game should show the harsh reality of human thrown into Alien territory. There may be few nice features that should be implemented now. But implementing full-blown map that shows you everything and leads you through entire game may be make it too easy ...
And I do not remember any kind of such stuff in the original Alien movies. So may be limited to Engineer class :P .
zchris13:
You can drop armor. Hit shift-D. It'll drop your current armor on the floor. there is a completely useless bug regarding this, actually. You can drop a gyro-stabilizer or *SPOILERS* on the ground while carrying a heavy weapon.
Navigation
[0] Message Index
[*] Previous page
Go to full version