Other Roguelikes > DiabloRL
Suggestion for difficulty levels and game restart
nokturnal:
so ..if permadeath is used in hardcore mode, how should death be handled in 'normal' play? like diablo, i.e run get your corpse? .. the rl 3059 has this, but it is also realtime, dunno how it would work in a turnbased game..
DaEezT:
--- Quote from: nokturnal on December 29, 2006, 12:38 ---so ..if permadeath is used in hardcore mode, how should death be handled in 'normal' play? like diablo, i.e run get your corpse? .. the rl 3059 has this, but it is also realtime, dunno how it would work in a turnbased game..
--- End quote ---
hum?
TFoN already answered that :p
--- Quote from: TFoN on December 28, 2006, 06:17 ---why not add it as a hardcore mode here...? Permadeath should be a feature of all of them, IMO, 'cause it's a roguelike, afterall, but hardcore will feature consecutive play as the (major) challenge.
--- End quote ---
Permadeath should always be part of it. It's a RL after all :D
As for me, I still remain adamant on my opinion that the game should be balanced and not require restarts which in turn would make restarts obsolete.
TFoN:
Not obsolete - fun ^^
nokturnal:
--- Quote from: DaEezT on December 29, 2006, 12:47 ---
--- Quote from: nokturnal on December 29, 2006, 12:38 ---so ..if permadeath is used in hardcore mode, how should death be handled in 'normal' play? like diablo, i.e run get your corpse? .. the rl 3059 has this, but it is also realtime, dunno how it would work in a turnbased game..
--- End quote ---
hum?
TFoN already answered that :p
--- Quote from: TFoN on December 28, 2006, 06:17 ---why not add it as a hardcore mode here...? Permadeath should be a feature of all of them, IMO, 'cause it's a roguelike, afterall, but hardcore will feature consecutive play as the (major) challenge.
--- End quote ---
Permadeath should always be part of it. It's a RL after all :D
As for me, I still remain adamant on my opinion that the game should be balanced and not require restarts which in turn would make restarts obsolete.
--- End quote ---
hum? ..now english is not my native language, but did i misread tfon totally? :P as i understand he meant add permadeath to a 'hardcore mode' in diablorl (like diablo2 has), not all difficulties? that would anyway be a good idea imo..
Tfon, please elaborate your previous post :D
TFoN:
No problem :)
--- Quote ---...if there's a hardcore mode in D2, why not add it as a hardcore mode here...? Permadeath should be a feature of all of them, IMO, 'cause it's a roguelike, afterall, but hardcore will feature consecutive play as the (major) challenge.
--- End quote ---
I assume you just missed the text marked in red, but in case you really misunderstood the words, the text in green means that the special part of hardcore mode will be playing Normal-Nightmare-Hell, once each and in that order.
That connects to my other posts, where I said the player should be able to start new games with a developed char, without going up in difficulty, like in Diablo.
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