DRL > Discussion
Let's go shoe shopping!
IronBeer:
I tend not to do tac boots anymore, though they are still good post-nerf. My first pair of boots will usually be A-modded Steel, assuming drops cooperate and the CC+ wasn't an absolute disaster. Later on, I try to upgrade to "army boots" (Protective+A mod) or "blue army boots" (Plasteel+A mod). Why? I like the extra knockback resistance, and because I like to have a clear path to Antigrav boots if I have the incredibly good fortune to find a nano mod.
As far as interesting interactions are concerned:
*Acid-proof boots are absolutely hilarious for flood levels and/or if you have the Acid Spitter. However, they will NEVER offer fire resist, no matter how many P-mods you jam onto them. Dunno about assemblies.
*AT Phaseshift boots are hella good. Just a T-mod pretty much negates the knockback penalty.
*Not a big fan of Gothic Boots- they're just too heavy. That said, somebody might have some interesting assemblies to build around them.
*Enviroboots/ Cerberus boots don't really shine unless you have the Lava Armor. I had an Ao100 game with Cerb Boots, the Lava Armor, and a Nanomachine Rocket Launcher. 'Nuff said.
Klear:
Ironically enough, I've just assembled my first lava boots - I'm playing angel of masochism with shottyhead and I've found an onyx pack just before halls of carnage - I really wanted all the shells that can be found there, but I wouldn't like to go through the lava. Problem solved.
Also, I suppose it's useful when going for Lava Silver Badge (Clear out the Lava Pits on AoI)
Creaphis:
According to my player.wad, I've assembled tactical boots... 33 times. That's actually lower than I expected.
I usually have my eyes on the endgame, so if WK2 is part of my build I always wait until I have it before I assemble the tac boots so I can add the extra A mod. Fun fact: You can also A-mod antigrav boots, despite the +50% movespeed cap when assembling them. They become +60% after, which is fairly insane.
I've never made cerberus boots - I rarely have so many power mods lying around that I can stick two on my footwear. I made environmental acid-proof boots once. It actually lowers their acid resistance. I've made lava boots often, though; I don't see them as a waste of an onyx mod. My feeling is that if my armour is getting destroyed that's my own fault, but if I can walk in lava with impunity that's a potentially huge tactical advantage.
Klear:
Since modding isn't a big part of my playing style, I usually make tactical boots and then make another A-modded pair once I get WK2. Wasteful, but it works for me and I usually don't know what to do with all the mods I find anyway.
2DeviationsOut:
Pretty much all I make for boots are Tac Boots, and Antigravs. Movespeed is so incredibly important that you're crippling yourself if you pass up any opportunity to get the highest movespeed you can. I don't really use boots for anti-knockback since I rarely get hit, and I have a rocket launcher to blow up walls to bypass hurtfloors and phases/enviropacks/invulns if that fails, so I don't need the resistances that they give.
My preferences for boots that I'll usually use is as follows, by rank:
Tier 1: A-Mod Grav Phaseshifts
Tier 2: Grav Phaseshifts
A-Mod Grav Plasteels
Tier 3: A-Mod Tac Boots
Tier 4: Enviroboots
Tac Boots
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