DRL > Discussion

Ultra-Violence complaint/whine/whatever

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Xtremekiwi:
Okay, so as someone who isn't too skilled in the game but has a fair amount of experience (Read: Has all bronze, over half silver and a few gold badges as well as having completed HMP 2 times), I find the jump in difficulty from HMP to UV to be a bit too steep.

Now I'm not saying anything about the increase of enemies (Former sergeants for me are a universal problem with their FRIGGING Hitscan shotguns and knockback. Seriously, if you're against a wall and there are 2 sergeants next to each other, unless you have a shotgun yourself you'll simply be juggled to death of you'll get lucky). In fact, the extra experience does help. My biggest problem is how stronger enemies appear earlier. Seriously, Hell Knights on level 3?!? Unless you're going for a shotgun build, they will ruin your day as they take far too many hits to kill at that part of the game while dishing out too much damage to endure.

Now before you say "Why don't you use shotguns then?", I want my first UV win to be on AoMr, so I have no access to shotguns. Even worse: Pain Elementals on level 4-5 and Hell Barons on level 5-6. What's next, Mancubi on level 11 and Arch-viles on level 13? Until you get a master trait (I generally go for Bullet Dance. Yeah, it's my favorite), you'll be forced to ru-oh wait, I also am used to going for YAAM's, so I don't run. Something in me just forces myself to not run until everything is dead, unless there's a time limit like AoRA or I can't kill off everything like AoD.

I know this sounds like me whining and, well, it kinda is, but I just find the difficulty spike to be a bit too steep.
If anyone has any advice on how to survive UV on AoMr, then please.

Klear:

--- Quote from: Xtremekiwi on June 02, 2012, 12:46 ---I want my first UV win to be on AoMr, so I have no access to shotguns.

--- End quote ---

Well, here's your problem - AoMr is kinda tough. As for advice - I've managed to win AoMr on UV with a masterless build:

SoG->SoG->DG->SoG->Fin->Fin->WK->WK->EE->EE->Int->Int->SoG->SoG

Bullet dance takes too long to get online as the initial triggerhappy is useless before you get to BD.

LuckyDee:

--- Quote from: Xtremekiwi on June 02, 2012, 12:46 ---Until you get a master trait (I generally go for Bullet Dance. Yeah, it's my favorite), you'll be forced to ru-oh wait, I also am used to going for YAAM's, so I don't run.

--- End quote ---

Golden rule regardless of challenge/difficulty/experience/whatever: "I am used to" is worth nothing. Shift your expectations if you want to make progress.

AlterAsc:
So u say UV is hard.
But that's not enough.
You want AoMr UV as your first win.
Still too easy.
You want YAAM AoMr UV as your first win.  -_-
You might as well try for some diamond as your first win on N! when you'll switch to it.
OK, advice.Cornershoot.The rest is the same.Also lots of tasty exp on UV which really helps later.

thelaptop:
YAAM-ing boils down to two words: patience and strategy.  In HNTR, one can afford to be a bit sloppy and still sort of get through, but at UV+, everything hits much much harder due to the increase in their accuracy.  As an old-timer myself and horribly out of practice, I can say that you'll just need to keep playing UV+ to relearn the mechanics.

There really is no other way.  Sorry.

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