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Author Topic: [M|AoSh|YAAM] Finally I can move on!  (Read 2896 times)

Napsterbater

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[M|AoSh|YAAM] Finally I can move on!
« on: June 11, 2012, 17:29 »


--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------

 Vince, level 12 Arch-Vile Warrant Officer Scout,
 defeated the Mastermind on level 8 of Hell.
 He survived 73301 turns and scored 114208 points.
 He played for 1 hour, 39 minutes and 5 seconds.
 He didn't like it too rough.

 He killed 812 out of 812 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Shotgunnery!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 8
  Levels completed : 8

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (silver cluster)
  Aurora Medallion
  Grim Reaper's Badge
  Hell Champion Medal
  Hell Armorer Badge
  Shottyman Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ################................................###########
  ###############...............####...............##########
  ##############.......####.....####.....####.......#########
  #############........####.....####.....####........########
  ############.........####.....####.....####.........#.#####
  ###########..........####..............####..........######
  ##########............................................#####
  ##########....####............................####....#####
  ##########...&####............................####....#####
  ##########....####............................####&...#####
  ##########....####............................####....#####
  ##########............................................#####
  ###########..........####.....X........####..........######
  ############.........####.....####.....####.........#######
  #############........####.....####.....####........########
  ##############.......####.....####.....####.......#########
  ###############..............%####...............##########
  ################................................###########
  ###########################################################

-- Statistics ------------------------------------------------

  Health 105/60   Experience 61950/12
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 1)
    Finesse          (Level 1)
    Hellrunner       (Level 3)
    Reloader         (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 1)
    Shottyman        (Level 1)
    Shottyhead       (Level 1)

  Rel->Rel->SM->Fin->Jug->HR->MSh->HR->Int->DM->Iro->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Malek's Armor [3/3] (100%)
    [b] [ Weapon     ]   assault shotgun (8d3) [2/6] (P1)
    [c] [ Boots      ]   phaseshift boots [4/4] (100%) (A)
    [d] [ Prepared   ]   double shotgun (9d3)x2 [2/2] (T1)

-- Inventory -------------------------------------------------

    [a] shotgun shell (x11)
    [b] shotgun shell (x50)
    [c] shotgun shell (x50)
    [d] shotgun shell (x50)
    [e] shotgun shell (x50)
    [f] shotgun shell (x50)
    [g] shotgun shell (x50)
    [h] shotgun shell (x50)
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] large med-pack
    [t] power mod pack
    [u] shell box (x100)
    [v] shell box (x100)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 30%   feet 0%   
    Fire       - internal 0%    torso 30%   feet 0%   
    Plasma     - internal 0%    torso 30%   feet 0%   

-- Kills -----------------------------------------------------

    92 former humans
    79 former sergeants
    38 former captains
    73 imps
    65 demons
    278 lost souls
    41 cacodemons
    21 hell knights
    33 barons of hell
    44 arachnotrons
    20 pain elementals
    10 mancubi
    11 arch-viles
    2 bruiser brothers
    1 shambler
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 4 he found the Arena Master's Staff!
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 11 he ventured into the Halls of Carnage.
  On level 13 he found the Necroarmor!
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he found the Malek's Armor!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he assembled a tactical shotgun!
  On level 19 he entered the Vaults.
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  He sounded the alarm on level 22!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You see : a Spider Mastermind (heavily wounded) | floor | [ m ]ore
 You see : a Spider Mastermind (heavily wounded) | floor | [ m ]ore
 You see : a Spider Mastermind (severely wounded) | floor | [ m ]ore
 You see : a Spider Mastermind (severely wounded) | floor | [ m ]ore
 You see : floor
 You see : floor
 You see : a Spider Mastermind (mortally wounded) | floor | [ m ]ore
 You see : a Spider Mastermind (mortally wounded) | floor | [ m ]ore
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 You see : blood
 You see : blood
 You hear the scream of a freed soul! Congratulations! You defeated the Spider
 Mastermind! Press <Enter>...
 You feel relatively safe now.
 You reload the double shotgun.

-- General ---------------------------------------------------

 875 brave souls have ventured into Phobos:
 839 of those were killed.
 3 of those were killed by something unknown.
 2 didn't read the thermonuclear bomb manual.
 And 25 couldn't handle the stress and committed a stupid suicide.

 6 souls destroyed the Mastermind...
 6 killed the bitch and survived.

--------------------------------------------------------------

I'd gotten to the SM a bunch of times before playing AoSh, but couldn't ever beat her. I finally switched to a pure move-speed based build, then got lucky with Maleks and phaseshift boots. That allowed me to ignore WhizKid and take a few ranks of Ironman, which really helped with the Mortuary. I picked up a third rank of HR right before Dis.

My movespeed was, I think .27 secs, and my firespeed was .20 secs. That's ridiculously fast. Arch-Viles didn't stand a chance. I was able to unload that entire Assault Shotgun on the SM and then get to cover around the other corner of the pillar, and reload, without her getting into attack position.

Really glad I finally was able to kick this one off the list. I managed to correct a lot of mistakes in my playstyle, and use my ridiculous speed to actually not get hit rather than encourage a false sense of security.
« Last Edit: June 11, 2012, 17:31 by Napsterbater »
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IronBeer

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Re: [M|AoSh|YAAM] Finally I can move on!
« Reply #1 on: June 11, 2012, 17:57 »

Shottyhead is freaking awesome with an assault/plasma shotty. Looks like you had a really good run. Congrats!
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Napsterbater

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Re: [M|AoSh|YAAM] Finally I can move on!
« Reply #2 on: June 11, 2012, 20:36 »

I got the Assault Shotgun at the Mortuary, which I think it's guaranteed at. Until then, the Tac Shotty I had served me perfectly well. I'd planned on making a focused DS, but then I found phaseshift boots and Necroarmer/Malek's and the need for WK2 went away. This game gave me lots of mods and lots of great finds, usually I either get good mods or nothing at all. I threw away more power mods than I used in this one. I didn't realize how good Malek's was until I looked at the movespeed. +30% is ridiculous. Only thing that would have made this run more badass would have been a nano mod for gravity boots.
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Xtremekiwi

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Re: [M|AoSh|YAAM] Finally I can move on!
« Reply #3 on: June 12, 2012, 01:37 »

I generally have alot of trouble breaking through enemy armor in an AoSh run, which is why I always take MAD, just so I don't have to deal with that. I tried a Shottyhead build, but when I couldn't really injure the Agony elemental in CoS, I realized one of the Shotgun's crippling weaknesses: Armor.
Other than that, congratulations!
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Napsterbater

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Re: [M|AoSh|YAAM] Finally I can move on!
« Reply #4 on: June 12, 2012, 02:14 »

With a Double Shotty and Shottyman, the AE goes down hard. You just have to know the DS's spread pretty well so that souls/pain elementals don't get outside of it. Just get close and keep blasting. Move, blast, move, blast. Takes a little while, but it's easy. I actually don't pick up any of the rewards, I just do it for easy XP.

Going to try winning a regular HMP game now with Shottyhead. My difficulty at the moment is tweaking my CC+ strategy. My old strategy of slaughtering the cacos outside with the guaranteed DS from HA, then picking up two zerks to deal with the AM, again with the DS, saving the last one for after the fight, isn't working because the HKs aren't as easy to kill with just a shotgun. May have to bring out the RL, but without any mods, I'm worried it won't be an effective weapon.
« Last Edit: June 12, 2012, 02:15 by Napsterbater »
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Creaphis

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Re: [M|AoSh|YAAM] Finally I can move on!
« Reply #5 on: June 12, 2012, 08:56 »

In some ways, the hell knights in CC+ are easier to deal with than cacos. If you cornershoot from inside the first room, hell knights will only be able to approach you along the safe paths between the lava, so you have more control over where they move. If they manage to get all the way to one of the door tiles, next to your cornershooting position, hopefully they'll already be injured enough that one last push into the lava will finish them off.
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Napsterbater

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Re: [M|AoSh|YAAM] Finally I can move on!
« Reply #6 on: June 12, 2012, 12:40 »

That works for the two on the left, but I'm wary about approaching the two on the right that way because losing one or both of the zerks really makes dealing with the AM difficult.
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