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Author Topic: [M|AoSh|98%|YAFV] Bad start, great finish  (Read 1927 times)

Xtremekiwi

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[M|AoSh|98%|YAFV] Bad start, great finish
« on: June 14, 2012, 09:42 »

Because appearantly dying to JC and not nuking him does NOT warrant me getting Shottyman Silver, I decided to rectify that mistake.

A major mistake happened early on: I forgot to enter Hell's Arena. That caused a major problem a bit later.

Burned through chained co8urt and a few other levels, getting a few phase devices when I decided I should go for Brick Silver (Beat The Wall on AoB, AoMr or AoSh, for those who forgot). Because I did'nt have double shotty, I was quickly overwhelmed and had to flee. That's where my 10 unkilled enemies come from.

Anomaly, while took a bit of damage, otherwise went without much trouble.

Assembled elephant gun on level 10, then tactical boots on level 12.

Jackhammer on level 12. I don't care what you say, it's beyond overpowered as a shotgun. However, a problem is that over usage of it will cause you to run low on ammo.

Against Cyberdemon I took a relatively low amount of damage. Don't get me wrong, I still took some, but the Jackhammer just riped him apart.

Yes, I took on Mortuary, and that's when ammo shortages REALLY became appearant. Had to actively use Elephant Gun, which helped. However, a few former sergeants did appear and die, dropping valuable ammo which allowed me to beat the legions of Arch-Vile-resurrected arachnotrons and barons of hell.

Shell box on level 23 pretty much saved me.

Level 21 (or 22) found both a nano AND a sniper pack. Left the sniper pack, used nano pack on red armor, then on level 23 made powered red.

Nuked SM, took on JC who fell VERY quickly against the Jackhammer. He did spawn a few wavs of enemies: Lost Souls, Cacodemons, Hell Knights, Revenants. None lasted more than 2 turns against the Jackhammer, and I beat JC without taking any damage because he almost did'nt even attack, just spawned enemies.

Now that I finally have that, gonna try and get Inquisitor Gold...again...
or maybe some of the angel-specific silvers (CoS on AoRA? Really?)
--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 Xtremekiwi, level 12 Hell Baron Major Marine,
 nuked the Mastermind on level 9 of Hell.
 He survived 107514 turns and scored 130000 points.
 He played for 1 hour, 19 minutes and 13 seconds.
 He didn't like it too rough.

 He killed 791 out of 801 hellspawn. (98%)
 He held his right to remain violent.
 He was an Angel of Shotgunnery!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 8
  Levels completed : 7

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Aurora Medallion
  Grim Reaper's Badge
  Hell Armorer Badge
  Shottyman Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .......................................................%%%#
  .......................................................%.%#
  ..................................................X....%%%#
  ..........................................................#
  .....................................................||||.#
  ......................................................}|..#
  .....................................................||.|.#
  .....................................................|.||.#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 141/80   Experience 62766/12
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 2)
    Tough as nails   (Level 2)
    Son of a bitch   (Level 2)
    Reloader         (Level 2)
    Badass           (Level 2)
    Shottyman        (Level 1)
    Army of the Dead (Level 1)

  Rel->Rel->SM->Bad->Bad->MAD->TaN->SoB->SoB->Iro->TaN->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   powered red armor [5/5] (100%)
    [b] [ Weapon     ]   Jackhammer (8d3)x3 [3/9]
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   elephant gun (12d3) [1/1]

-- Inventory -------------------------------------------------

    [a] red armor [6/6] (100%) (P)
    [b] red armor [4/4] (71%)
    [c] Shielded Armor [2]
    [d] Angelic Armor [7/7] (100%)
    [e] shotgun shell (x13)
    [f] shotgun shell (x50)
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] phase device
    [o] homing phase device
    [p] plasteel boots [2/2] (100%)
    [q] Enviroboots [0]

-- Resistances -----------------------------------------------

    Melee      - internal 0%    torso 25%   feet 0%   
    Fire       - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    75 former humans
    62 former sergeants
    34 former captains
    102 imps
    83 demons
    183 lost souls
    30 cacodemons
    37 hell knights
    49 barons of hell
    62 arachnotrons
    5 former commandos
    15 pain elementals
    24 revenants
    8 mancubi
    14 arch-viles
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 7 he witnessed the Wall.
  He broke into the Wall, but gave up against the overwhelming forces.
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he assembled a elephant gun!
  On level 10 he entered Hell's Armory.
  On level 10 he assembled a tactical boots!
  He destroyed the evil within and reaped the rewards!
  On level 11 he ventured into the Halls of Carnage.
  On level 12 he found the Jackhammer!
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 20 he found the Shielded Armor!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 22 he entered the Lava Pits.
  On level 22 he found the Enviroboots!
  He managed to clear the Lava Pits completely!
  On level 23, hell froze over!
  On level 23 he assembled a power armor!
  Then at last he found Dis!
  He overloaded a nuclear plasma rifle on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You see : John Carmack (wounded) | pool of blood | [ m ]ore
 The cacodemon dies. The cacodemon dies. The cacodemon dies. The cacodemon
 dies. John Carmack reloads his rocket launcher.
 Carmack raises his hands and summons hellspawn!
 You see : a hell knight (unhurt) | cacodemon corpse | [ m ]ore
 You see : John Carmack (severely wounded) | pool of blood | [ m ]ore
 The hell knight dies. The hell knight dies. The hell knight dies. The hell
 knight dies. The hell knight dies. The hell knight dies. The hell knight
 dies. The hell knight dies.
 You see : John Carmack (severely wounded) | floor | [ m ]ore
 Carmack raises his hands and summons hellspawn!
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 The revenant dies. The revenant dies. John Carmack dies. Congratulations! You
 defeated John Carmack! Press <Enter>...
 You feel relatively safe now.
 There is a Small Health Globe lying here.

-- General ---------------------------------------------------

 172 brave souls have ventured into Phobos:
 153 of those were killed.

 19 souls destroyed the Mastermind...
 12 killed the bitch and survived.
 7 showed that it can outsmart hell itself.

--------------------------------------------------------------
Logged

Klear

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Re: [M|AoSh|98%|YAFV] Bad start, great finish
« Reply #1 on: June 14, 2012, 11:11 »

Jackhammer on level 12. I don't care what you say, it's beyond overpowered as a shotgun. However, a problem is that over usage of it will cause you to run low on ammo.

Well, the great ammo consumption is what somewhat balances it, though it's still an awesome weapon. Best place to use it - those former-only levels. When I was playing Ao100 I got 3 of these in the row. The Jackhammer really shined there.
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Dude... we need to change your forum handle from "Klear" to "Klear Nukem".
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