DRL > Requests For Features
New mortem mentions for nuking special levels
Klear:
Hell's arena: "Fair play meant nothing to him."
Halls of Carnage: "Unholy architecture met a thermonuclear bomb."
thelaptop:
I just remembered something: Hell's Arena has 3 waves, and I think that one nuke only clears one wave. So, there might be a need to have three different messages for nuking Hell's Arena depending on which wave it was, or rather, how many nukes were set off in Hell's Arena.
So, two things. Firstly, someone needs to test it on AoRA to see if the nuke that goes off then only clears wave 1 or everything. Secondly, realise that it is almost impossible to get three nuke-like things going on Hell's Arena, which is dlev 2/3.
O.O
Klear:
It's possible to nuke the early levels on AoPc as well... And you could theoretically get the Trigun on lvl 2 in a vault, right?
But it's impossible to survive until invulns start to appear.
Kashi:
--- Quote from: raekuul on June 18, 2012, 14:24 ---City of Skulls: Hiroshima. Nagasaki. City of Skulls.
--- End quote ---
"And Jehovah hath rained upon Sodom and upon Gomorrah brimstone and fire from Jehovah, from the heavens"
Game Hunter:
--- Quote from: thelaptop on June 21, 2012, 05:49 ---So, two things. Firstly, someone needs to test it on AoRA to see if the nuke that goes off then only clears wave 1 or everything. Secondly, realise that it is almost impossible to get three nuke-like things going on Hell's Arena, which is dlev 2/3.
--- End quote ---
Technically we could change things up by checking the LF_NUKED flag: that is, if you nuke, regardless of wave, the level is "completed". Of course, it's literally impossible to survive a nuke at Hell's Arena (and, for that matter, The Chained Court) because of the lack of accessable invulnerability at that time, so it's a moot point.
Is there a distinction between nukes that were survived and nukes that weren't? Because it's easy enough to just add an exit text for each special level when said level was nuked (ignoring the fix for removing standard nuke text as necessary), but that wouldn't show up if the player died in the explosion. In general this isn't a bad idea: we could also include some broader sets of flavor text in entering/beating levels, dying to enemies, etc.
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