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Author Topic: New mortem mentions for nuking special levels  (Read 19394 times)

Klear

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Re: New mortem mentions for nuking special levels
« Reply #30 on: June 21, 2012, 03:33 »

Hell's arena: "Fair play meant nothing to him."
Halls of Carnage: "Unholy architecture met a thermonuclear bomb."
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thelaptop

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Re: New mortem mentions for nuking special levels
« Reply #31 on: June 21, 2012, 05:49 »

I just remembered something: Hell's Arena has 3 waves, and I think that one nuke only clears one wave.  So, there might be a need to have three different messages for nuking Hell's Arena depending on which wave it was, or rather, how many nukes were set off in Hell's Arena.

So, two things.  Firstly, someone needs to test it on AoRA to see if the nuke that goes off then only clears wave 1 or everything.  Secondly, realise that it is almost impossible to get three nuke-like things going on Hell's Arena, which is dlev 2/3.

O.O
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Klear

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Re: New mortem mentions for nuking special levels
« Reply #32 on: June 21, 2012, 05:59 »

It's possible to nuke the early levels on AoPc as well... And you could theoretically get the Trigun on lvl 2 in a vault, right?

But it's impossible to survive until invulns start to appear.
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Kashi

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Re: New mortem mentions for nuking special levels
« Reply #33 on: June 21, 2012, 07:41 »

City of Skulls: Hiroshima. Nagasaki. City of Skulls.

"And Jehovah hath rained upon Sodom and upon Gomorrah brimstone and fire from Jehovah, from the heavens"
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Re: New mortem mentions for nuking special levels
« Reply #34 on: June 21, 2012, 09:21 »

So, two things.  Firstly, someone needs to test it on AoRA to see if the nuke that goes off then only clears wave 1 or everything.  Secondly, realise that it is almost impossible to get three nuke-like things going on Hell's Arena, which is dlev 2/3.
Technically we could change things up by checking the LF_NUKED flag: that is, if you nuke, regardless of wave, the level is "completed". Of course, it's literally impossible to survive a nuke at Hell's Arena (and, for that matter, The Chained Court) because of the lack of accessable invulnerability at that time, so it's a moot point.

Is there a distinction between nukes that were survived and nukes that weren't? Because it's easy enough to just add an exit text for each special level when said level was nuked (ignoring the fix for removing standard nuke text as necessary), but that wouldn't show up if the player died in the explosion. In general this isn't a bad idea: we could also include some broader sets of flavor text in entering/beating levels, dying to enemies, etc.
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Zalminen

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Re: New mortem mentions for nuking special levels
« Reply #35 on: June 21, 2012, 14:40 »

Hell's arena: "Fair play meant nothing to him."
Or perhaps
Hell's Arena: "When the simplest way to win was not to play."
« Last Edit: June 21, 2012, 14:42 by Zalminen »
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Thexare

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Re: New mortem mentions for nuking special levels
« Reply #36 on: June 21, 2012, 22:39 »

Hell's arena: "Fair play meant nothing to him."
Can we give each version of the Chained Court a different nuke message? If so, this comment may work better for CC, note the level exit text.

Chained Court/Arena Master: "The demons didn't play fair. Neither did he."
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ih8regin

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Re: New mortem mentions for nuking special levels
« Reply #37 on: June 22, 2012, 01:07 »

Hell's Arena: "The only wining move is not to play, they say. Here's another, let's turn over the board."
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Re: New mortem mentions for nuking special levels
« Reply #38 on: June 22, 2012, 02:44 »

Phobos Entry
"He wants to live forever"
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Motorheadbanger

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Re: New mortem mentions for nuking special levels
« Reply #39 on: June 22, 2012, 05:00 »

Guys, looks like you're overthinking this.
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Shinji_Ikari_9th

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Re: New mortem mentions for nuking special levels
« Reply #40 on: June 22, 2012, 22:47 »

That one is ridiculously badass. So badass.

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Kornel Kisielewicz

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Re: New mortem mentions for nuking special levels
« Reply #41 on: November 22, 2012, 17:32 »

Ok, I started implementing this, but there's an issue -- there are two cases -- one is a nuke armed when one is exiting, and the other is nuking a level. The former is easy, but the effect of the latter depends on the level. Suggestions?
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Re: New mortem mentions for nuking special levels
« Reply #42 on: November 23, 2012, 05:07 »

Same message for both? Or would that lead to duplication if it's a suicide bomb?
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