DRL > Requests For Features

Timers for power-ups?

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GrAVit:
I am sick of getting no actual information until my invulnerability runs out, and end up dying in my own nuke or get mowed down by some strong foe who I thought I could defeat by the use of it.
I know the letters "inv" would go darker if it was nearing it's end, but I think there should be exact timers on before it expires.
This would be useful for strategic planning and avoiding stupid deaths like from a nuke you just planted or running around in lava.
The timers would be for invulnerability, light-amp goggles, the berserk pack and the envirosuit, or any other power-up you may add in the future.
The timers could either show up in the HUD or in the equipment screen, preferably both.

Kornel Kisielewicz:
Just like in the original Doom?

Klear:
I was thinking that it would be nice if the indication that the powerup is about to run out was for 10 turns instead of 5, so you knew you can use a nuke. I'm always afraid that the invuln will run out before the nuke goes off, though I never got killed that way AFAIK.

GrAVit:
Timer, as in an exact amount of turns until the effect runs out. Displayed by numbers.

Klear:

--- Quote from: GrAVit on June 19, 2012, 11:39 ---Timer, as in an exact amount of turns until the effect runs out. Displayed by numbers.

--- End quote ---

The point is you didn't get a timer in original Doom... this game is trying to be as close to Doom as possible in these respects.

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