DRL > Requests For Features
Text messages instead sounds (especially wailing)
Little green man:
Thank you for answers.
And thank you for game, DoomRL is amazing.
P.S.: i really think, that "*missile* hit something" (for corner shoot) and "you hear distant wail (roar, etc)" (for distant monster) will be enough and will not expose messages too mutch
Kashi:
--- Quote from: Little green man on June 27, 2012, 08:15 ---"you hear distant wail (roar, etc)"
--- End quote ---
And I was just hoping to read a zombie "grunt", or a Baron going all "WAAARGH!" on me...
Anyways, leaving jokes aside, having a "deaf" mode would be a nice thing, because deaf people aren't a mythical being on par with unicorns. They need their chance to enjoy the game, and all that, but that would be difficult if they don't hear shit.
Sanctus:
--- Quote from: Kornel Kisielewicz on June 27, 2012, 08:00 ---I could do this but it would be opt-in "deaf" mode. I wouldn't do it by default, because it would spam the message log too much.
--- End quote ---
Absolutely agree.
More options to the God of Options :D
areacode212:
Yeah, a toggleable "deaf" mode is something that I've wanted for quite a while. I wonder if it would be possible for the *heavy breathing* and *wail* words to actually float out of the side of the screen where the noises are coming from, instead of the messages all being at the top.
I think Caves of Qud handles some alerts like that.
Reef Blastbody:
Deaf mode is a great idea. Sadly, it will not stop *me* from making sounds when I play, which is still going to wake up the room-mates and neighbors whenever I get a 'zerker pack and declare that I am in fact, a man and a half at the top of my lungs.
Navigation
[0] Message Index
[*] Previous page
Go to full version