DRL > Requests For Features
Change to High Score Page
Styro:
I would lilke to see a change to the High Score page. First, I will explain my reasoning. Everything was fine until I started trying for a Nightmare win. Since then, my HS list has started to be taken over by Nightmare deaths. This is mainly because you have to clevel-scum on the first level to get all your traits and then do a mad dash for the CD. This leads to really high scores without really doing anything useful in-game.
Here is what my HS page looks like:
--------------------------- DoomRL Hall of Fame -----------------------------
N 236192Styro-AoH (L:11), killed by a baron of hell on L12.
N 223052Styro-AoH (L:11), killed by a Cyberdemon on L25.
U 185210Styro (L:12), defeated the Cyberdemon on L25.
N 182980Styro-AoH (L:10), killed by a arch-vile on L10.
N 175224Styro-AoH (L:10), killed by a lost soul on L10.
N 154072Styro-AoH (L:9), killed by a demon on L2.
H 116469Styro (L:11), defeated the Cyberdemon on L25.
U 88194 Styro (L:9), killed by a lost soul on L15.
M 61579 Styro (L:10), defeated the Cyberdemon on L25.
M 60748 Styro-AoM (L:10), defeated the Cyberdemon on L25.
M 55207 Styro-AoLT (L:9), defeated the Cyberdemon on L25.
M 54099 Styro-AoB (L:9), defeated the Cyberdemon on L25.
M 52437 Styro-AoI (L:9), defeated the Cyberdemon on L25.
M 46897 Styro-AoP (L:9), defeated the Cyberdemon on L25.
N 44364 Styro-AoH (L:5), killed by a demon on L2.
N 43256 Styro-AoH (L:5), killed by a imp on L2.
M 37755 Styro-AoM (L:8), won by sacrifice on L25.
H 37468 Styro (L:7), killed by a former commando on L14.
U 34408 Styro (L:6), killed by a cacodemon on L8.
H 34131 Styro-AoLT (L:7), killed by a arachnotron on L11.
-----------------------------------------------------------------------------
--- End code ---
You can see how my Nightmare attempts are pushing out my other games. I don't mind a game like the ones where I get to level 10 or further being on the list, but my games where I never get past the first lavel shouldn't be on there.
Here are a couple suggestions:
1. On Nightmare mode, have the level you get to have more of a weight on your score. That way if I die on the starting level, even if I have killed 300 demons and gotten to clevel 10, I will have a relatively small score.
2. Ideally, I think it would be great to be able to filter my HS list by difficulty or challenge. So I could see only my UV plays, or only my AoB plays. This would be a large change to the way the high scores are stored and displayed.
Kornel Kisielewicz:
Four things will happen here in the next version:
1) Unfortunately score files will not be compatible with the next version
2) Ao? will be on the score list :P
3) There will be a separate score list for each difficulty (discuss!)
4) Nightmare respawns will have the NoEXP flag after a couple respawns :P.
Valkeera:
1) I have no problem with that - I plan to start all my score anew with next version anyway :-)
2) That's good.
3) I think that a filter, as suggested by Styro, would be OK (Select highscores by: [A]ll, [E]asy, [M]edium, [H]ard, {U}ltra, [N]ightmare...). On the other hand, a separate highscore table for Nightmare would do the trick, too ;-)
4) Now I know why some people here call you The Ultimate Evil... ;-)
TFoN:
I agree with all that Valkeera wrote in her post, including Ultimate Evil - no XP??? At least make them respawn without their weapons after that limit! (But, err, with the ammo... Please...)
:P
Styro:
Wow, that will be great!
Although with #4 Nightmare really will be impossible. You may want to slow the respawns a bit in that case. There are a lot of times when just while reloading my chaingun I will have 4 or 5 enemies respawn. If you slow it enough it may even make some of the special levels winnable, which would be nice. Or you could make more of a transition between UV and N by having slow respawns on UV.
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