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Technical outline for ChaosForge tilesets.

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Reef Blastbody:
This thread is way too interesting to be languishing for 30 days without attention and zero feedback at all.

I'm not an artist, nor am I a coder at all. I imagine people might have glanced at what you typed up and balked a little bit because it seems like a lot of start up work, but if I understand what you're proposing, that's only initially. Once you have a set of parameters and guidelines for scales, palettes, frames, etc, then anyone who was willing and able to do the spritework would theoretically be able to look at said guidelines, do up the work, and then plop it out nicely in a package ready to be inserted over some code, right?

I'm posting here right now because this not only sounds like an awesome idea, but because it should hopefully trigger that little "UNREAD MESSAGE" flag for people and get some attention over here where it belongs.


--- Quote from: Sambojin on July 08, 2012, 18:03 ---I'll u/l some examples to illustrate what I'm talking about
--- End quote ---

Please do! I think it'll be easier for people to understand why this is important. If you really want to get them fired up, try doing a fake AliensRL graphical mock-up, khe he he he.

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