DoomRL > Bug Reports

Crash in Hell's Arena

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Michael:
On 0.9.8.5 with sound for Windows XP:

On my fourth play of the game, I experienced a crash in Hell's Arena.

After one of the "do you want to continue the challenge?" prompts (I think it was the second one, but I'm not sure ATM), I first noticed that some 10mm ammo appeared on the floor even though the battle was still in progress.  Almost immediately after, the game crashed:

ERangeError : Range check error
$004495A5  TBEING__CALL,  line 743 of dfbeing.pas
$0043E029  TLEVEL__TICK,  line 544 of dflevel.pas
$00403C82  TDOOM__RUN,  line 266 of doombase.pas
$00401097  main,  line 21 of doomrl.pas

It then saved a game, which put me back at the start of the second level, but with the powerups I was carrying at the crash.  I visited the Arena again, this time completing it with no crash.  However, I did notice some minor prizes, including a chaingun, appearing before the battle was finished.

Kornel Kisielewicz:
Hmm that might get fixed in the next version -- if not, please resubmit!

Silencexy:
Got almost exactly the same error, immediately after choosing yes when prompted the second time to continue the fight

version 0.9.8.5 no-sound on Windows 2000

An unhandled exception occurred at $00448555
ERangeError : Range check error
  $00448555  TBEING__CALL,  line 743 of dfbeing.pas
  $0043CFD9  TLEVEL__TICK,  line 544 of dflevel.pas
  $00403C82  TDOOM__RUN,  line 264 of doombase.pas
  $00401097  main,  line 19 of doomrl.pas


Reloading got the same results as for Michael.

BDR:
Did they appear actually *during* the battle, or did they appear immediately after you said yes to continuing the arena challenge?  If the latter, I am pretty sure that's intentional.

Silencexy:
the latter, immediatley after pressing y it crashed

can't see though how this could be intentional.. :-\

In another older thread on the same topic this guy Gezol wrote this:
"I've gotten this crash a few times, and I'm pretty sure that it happens when the last monster in a wave is a cacodemon who gets killed by the explosion of it's own projectile. "

I'm almost 100% positive that this was the case when I had the crash too!

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