DRL > Requests For Features

Polished product

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Tavana:
I don't fiddle with the mouse very much, but I believe I saw GrAVit using it to scroll the map without using [L]ook mode in the videos in this thread. If I wasn't hallucinating then that should solve the problem...if you have a mouse.

emulord:
Using a mouse is not my first instinct in a roguelike. I very briefly tried using it. It was jerking all around on the menu screen and I didnt want my character charging chaotically toward his death, so I put it aside. Still not the best workaround, but It'll do.
Definetly for graphical version put character info on the bottom more than the side. Right now the screen diameters are so far off for width vs height.

Creaphis:

--- Quote from: emulord on August 01, 2012, 12:18 ---Wait, wasn't Doom 1 released as open source semi-recently? Including data files and music?

--- End quote ---

Nope. The engine has been open-source since the late nineties. The data is still for sale.

Klear:
I am using mouse to look (which is pretty much the only thing I use it for) - this discussion remind me that it would be nice to have a way to scroll the screen easily (and fast) using just keayboard.

GrAVit:
I tend to play the game windowed anyway, I once tried using the fullscreen version but it somehow screwed up and basically just magnified the windowed view, a lot.

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