DRL > Discussion
Best mods for Nuclear plasma rifle
ultimate26:
I got it on spiders lair, probably had more levels but i usually go for 2 TAN then badass for the extra health
As for jackhammer, trigger happy adds an extra shot which makes it really good no?
Anyone know how accurate is a plasma rifle without EE or A mods? whats the hit rate?
1 A mod is enough to make it decent?
I dont like getting EE because I often start with shotgun juggling for no reload speed then try to go for assault chaingun assembly so that my gun is accurate by nature without the need of EE, then 2 TH make the assault chaingun a really powerful weapon along with the hyperblaster.
Late game i always use the nuclear plasma with hyperblaster on my 2nd slot to kill stuff but I like having a Focused double shotty handy for crowd control and melee option.
now FDS vs Tactical Shotgun? which one would be better?
It does make sense that you dont want to have to reload with FDS after nuclear ran out but FDS does very tasty damage when corner shooting
Napsterbater:
--- Quote ---now FDS vs Tactical Shotgun? which one would be better?
--- End quote ---
My usual answer is that the FDS is a better use of the mods, but if I have that choice, I'm usually playing a shotgun build. Without Shottyman the choice isn't as clear. You don't really need all that damage when corner shooting as you can just use a TS (or any normal/focused shotgun for that matter) to lure enemies in range of your heavy hitting rapid-fire weapons. FDS just seems to waste a power mod here. Out in the open, reload times would kill if you planned on using it more than once, you're better off with a missile launcher
AlterAsc:
--- Quote from: ultimate26 on August 10, 2012, 10:48 ---Anyone know how accurate is a plasma rifle without EE or A mods? whats the hit rate?
1 A mod is enough to make it decent?
I dont like getting EE because I often start with shotgun juggling for no reload speed then try to go for assault chaingun assembly so that my gun is accurate by nature without the need of EE, then 2 TH make the assault chaingun a really powerful weapon along with the hyperblaster.
--- End quote ---
Basic accuracy of chaingun and plasma rifle(and nuclear one too) is +2, which is 74% chance to hit in point-blank range.
This means that near the border of your vision your chance to hit is 50%.
With EE1 it becomes 74%, with just one agility mod and no EE it is 62%.
See the difference?If you want to rely on rapid-fire weapons you really should take EE if you can.If you can't and you don't have MAc at least put agility mod.
Hyperblaster have +4, so it's okay to use it without EE but benefit from taking EE is still noticable.
About Jackhammer and TH - yes, it is more or less good, but as enemy gets knockbacked from every shot, every next shot deals less damage. After all it's always about shells and Jackhammer(especially with TH) burns them fast.So beware of running out of them.
ultimate26:
My only rapid fire weapons are assault chaingun and hyperblaster, anything before that is shotgun juggling.
So you recommend having atleast 6 to accuracy when using rapid fire weapons for better results?
My ideal build goes like, FIN-JUG-SOB-SOB-WK-TH-TH then TAN but i should maybe add a EE somewhere in there?
Creaphis:
One thing to consider is that adding P mods to a rapid-fire weapon can be counter-productive if you already have a few points of SoB. Once a weapon is capable of doing 12 damage per shot, it'll start causing knockback, which means that you'll start knocking enemies out of visual range, and all shots get an automatic 50% accuracy cut when they fly into the dark.
I once made a burst nuclear plasma rifle. I don't recommend it, partly for the knockback issue but mostly because it's extreme overkill against the wandering single monsters you find while you're exploring. You also have to wait a long time for the clip to fill back up after you've burned all your ammo away with just a few large volleys. An F-modded nuclear plasma rifle has the same problems.
I had the pleasure once of finding two sniper mods in a single game (I might have been playing as scavenger) and I stuck them both on the nuclear plasma. With Int(2), 99% of all opposition died before laying eyes on me, at zero ammo cost. I'd say that was the ultimate nuclear plasma build.
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