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Author Topic: [H|YAAM|YAFW] This took me way too long.  (Read 2583 times)

Napsterbater

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[H|YAAM|YAFW] This took me way too long.
« on: August 10, 2012, 22:43 »

So, after a zillion tries, I finally got my HMP Sharpshooter strategy down. This was my first HMP victory and my first full win. EE always comes first, I don't use a pistol until I get Sharpshooter. I used a storm bolter in this one, but honestly I think a B2P3 modded pistol would have been better. Had two nukes and three invulnerability globes on the level before JC, so I was able to nuke the SM and get all the way to the stairs, but my invuln ran out as soon as I got on the next floor, so I had to fight him. He went down a lot easier than I thought he would. Found two onyx mods, threw the other one away cuz I really didn't feel like making lava boots. I got real lazy later on in the game.
--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------

 Vince, level 12 Arch-Vile 1st Lieutenant Technician,
 nuked the Mastermind on level 9 of Hell.
 He survived 126701 turns and scored 186231 points.
 He played for 1 hour, 44 minutes and 18 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 647 out of 647 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 7
  Levels completed : 7

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)
  Grim Reaper's Badge
  Hell Champion Medal
  Hell Armorer Badge
  UAC Silver Badge
  Veteran Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ......................................................%...#
  ........................................................%.#
  .................................................|.|......#
  ..................................................}|......#
  ..........................................................#
  ................................................X........%#
  ..........................................................#
  ..........................................................#
  ..........................................%...............#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 21/50   Experience 60532/12
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Finesse          (Level 2)
    Son of a gun     (Level 4)
    Eagle Eye        (Level 3)
    Whizkid          (Level 2)
    Sharpshooter     (Level 1)

  EE->EE->EE->SoG->SoG->SoG->MSs->WK->WK->Fin->Fin->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6] (AOP)
    [b] [ Weapon     ]   storm pistol (1d9)x2 [7/9] (P1)
    [c] [ Boots      ]   tactical boots [0/0] (100%) (A)
    [d] [ Prepared   ]   nuclear BFG 9000 (8d8) [23/40]

-- Inventory -------------------------------------------------

    [a] missile launcher (6d6) [1/4]
    [b] BFG 9000 (10d8) [9/169] (B2)
    [c] 10mm ammo (x77)
    [d] 10mm ammo (x140)
    [e] 10mm ammo (x140)
    [f] 10mm ammo (x140)
    [g] rocket (x13)
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] thermonuclear bomb
    [r] power mod pack
    [s] technical mod pack
    [t] 10mm ammo chain (x250)
    [u] power battery (x120)

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    73 former humans
    83 former sergeants
    31 former captains
    76 imps
    88 demons
    68 lost souls
    41 cacodemons
    51 hell knights
    35 barons of hell
    54 arachnotrons
    13 former commandos
    4 pain elementals
    1 revenant
    15 mancubi
    7 arch-viles
    2 bruiser brothers
    1 shambler
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  On level 4 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  Entering level 7 he was almost dead...
  On level 7 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 12 he ventured into the Halls of Carnage.
  On level 14 he assembled a storm bolter pistol!
  On level 14 he assembled a tactical boots!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 20 he was foolish enough to enter the Mortuary!
  He managed to clear the Mortuary from evil!
  On level 23 he stumbled into complex full of mancubi!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 The missile hits the hell knight. The hell knight dies. The hell knight dies.
 The hell knight dies.
 You see : a hell knight (mortally wounded) | pool of blood | [ m ]ore
 The missile hits the hell knight. The hell knight dies. The hell knight dies.
 The hell knight dies. The hell knight dies. The hell knight dies. The hell
 knight dies. The hell knight dies. The hell knight dies.
 You see : John Carmack (mortally wounded) | pool of blood | [ m ]ore
 The missile hits John Carmack. You hear the scream of a freed soul! You hear
 the scream of a freed soul! You hear the scream of a freed soul! You hear the
 scream of a freed soul!
 You wear/wield : a storm pistol (1d9)x2 [9/9] (P1) The hell knight dies.
 You see : John Carmack (almost dead) | floor | [ m ]ore
 The missile hits John Carmack. John Carmack dies. Congratulations! You
 defeated John Carmack! Press <Enter>...
 You feel relatively safe now.
 Argh!!! Lava!

-- General ---------------------------------------------------

 1082 brave souls have ventured into Phobos:
 1042 of those were killed.
 3 of those were killed by something unknown.
 2 didn't read the thermonuclear bomb manual.
 And 25 couldn't handle the stress and committed a stupid suicide.

 10 souls destroyed the Mastermind...
 9 killed the bitch and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------
Logged

Reef Blastbody

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Re: [H|YAAM|YAFW] This took me way too long.
« Reply #1 on: August 12, 2012, 08:38 »

Congrats!

Even though this is a pistol build, did you still use the "make a little tunnel, bait, and clean out with a small mountain of shotgun shells" trick for the Wall? I have no idea how I'd even begin to clear the Wall with pistols. Like at what point do you reliably switch over and start using pistols as your main weapon?
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HERE COMES THE NIGHT TRAIN

Napsterbater

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Re: [H|YAAM|YAFW] This took me way too long.
« Reply #2 on: August 12, 2012, 23:04 »

Quote
Even though this is a pistol build, did you still use the "make a little tunnel, bait, and clean out with a small mountain of shotgun shells" trick for the Wall? I have no idea how I'd even begin to clear the Wall with pistols. Like at what point do you reliably switch over and start using pistols as your main weapon?
Because a Sharpshooter build doesn't allow Dualgunner, I don't switch to pistols until I have the master trait. The Wall is difficult, but doable, using mostly the rocket launcher and the shotgun. If I can lure a Knight/Baron into ideal corner shooting position, I'll switch to chaingun and chainfire it to death, but otherwise I'm either out in the open with the rocket launcher, or playing cat and mouse with shells. Basically I radar shoot out in the open, then retreat behind cover and wait for an enemy to show up, then pump it fulla lead.
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