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Klear:
With sharpshooter you are guaranteed to always inflict max damage, which means there is consistently the same amount of knockback (or lack therof). Without it, the damage inflicted is random, so at some point you'll be causing knockback only sometimes, say with one shot out of ten. That means that knockback ruining your shots is less of an issue and you can get away with more P mods and SoG levels without suffering lowered DPS.

When playing a non-sharpshooter build, I usually mod one pistol to become a bolter and the other one to get the energy pistol (or whatever it's called). What I end up with is decided by which mods I find first. It's probably not the most efficient way to play, but I like it.

Also, in the end I tend to finish these games with at least one unique pistol - I think rather than luck, it is because finding a unique pistol makes it more likely to finish the game.

AlterAsc:
Usually enemies have 0-2 armor, so benefit from changing to plasma is 0-1 dmg.So generally P2 pistol would be  the same in terms of damage to energy pistol.And you have spare T-mod and can mod your pistol further.
There're revs and lost souls though.

Klear:

--- Quote from: AlterAsc on August 21, 2012, 11:43 ---There're revs and lost souls though.

--- End quote ---

This. Also I like to be able to utilize more ammo types for some reason.

Reef Blastbody:

--- Quote from: Klear on August 21, 2012, 11:54 ---This. Also I like to be able to utilize more ammo types for some reason.

--- End quote ---

I do not. Hahaha. That's one of my biggest problems mid to end game; an inventory full of shotgun shells, 10 mm ammo, power cells, and rockets. They take up too much room and I start weighing what needs to be dropped or not when I start finding mods, medkits, etc.

It's my own fault for being a pack rat.

Sirdec:
It's been a while since i played a dualgunner but... Let's say you got a *weak* pistol and a stronger one, for whatever reason (unfinished modding commonly).

Is it better having the strong one in prep slot or the weak one, or does it not matter for knockback issues. Worth testing imo.

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