Alright! We're moving on from the Pistol and the Combat Pistol; I'm satisfied with what we have for now and if anyone wants to change/add what I'll be putting in the wiki when I get home, they're more than welcome to do so.
Next on the list...
The Blaster
and
The Speedloader Pistol.
The Blaster does the same damage as a Pistol, although it is Plasma based. It only has +3 accuracy instead of +4 like a Pistol. They both use Aimed Shot. Where the start to differ is that the Blaster has a larger capacity of 10, shoots a little faster and reloads a little faster. However, the Blaster regenerates its own ammo.
Being as similar as it is, is there any reason to put different mods aside from P3B2 on the Blaster in an ideal set-up?
As for the Speedloader Pistol...
The Speedloader Pistol is an assembly, meaning that if you don't have WK2 when you build it, you're not going to be modding it anyway.
This means you basically get a regular pistol (same accuracy, damage, clip size, firing time, ammo, etc), with the major difference being that the reload time is cut to 0.6s. This certainly beats out a regular pistol, and I believe the advantage you get from the reload speed is probably greater for a non-WK build than any single mod you could put on a Pistol. If you have WK2, then you're likely better off putting 5 mods on a Pistol than making a (?) modded Speedloader.
Weigh in and tell me why I'm wrong, or that it really is that cut and dry.