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How did you get to playing DoomRL?

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Valkeera:
I was just wondering... What prompted you guys to start playing DoomRL? How and where did you fin it?

Myself, I read a review on Abandonia - Reloaded, and since I was in a roguelike mood and got bored with ADoM, I decided to give it a try... and in a few games, I was hooked. :-)

twiddybum:
I was on Home of the Underdogs one day, and I saw DooM: The Roguelike on it's frontpage.  I had (finally!) ascended on NetHack and was looking for some similar Rogue-ish action.  I downloaded it and was hooked.

Blade:
I have found DooMRl approximately year ago. At that time i had no internet, so it means no access to online reviews. Only one way i was learning about new games was russian magazine Navigator. And it always was packed with disk, that contained some freeware games. There i found game, called DooM Roguelike. I liked word DooM in it's name, so i installed it. Before i had never dealt with roguelike games and even haven't imagined that such games exists. After some time spent on tries to understand, what is it, i realized, that it is interesting and i like it. And only month ago i got access to internet, after what i registered on this forum. You know the rest.))

TFoN:
Well, it's a long story, so I'll put the short essence outside the spoiler tags:

Spoiler (click to show/hide)A few months ago, maybe half a year ago, I made another attempt at finding part2 of Castle of the Winds, or at least information on it, online (I've been playing it since I was 6-8, almost never getting tired of it - I simply started collecting the best and most interesting items I found and naming them accordingly).
That time, however, I had finally found something - it was on Wikipedia, there were mentions of Rogue, which I was also familiar with (BTW, through my grandmother :P), CotW, and several games it mentioned were called Roguelikes.
After DLing and easily beating CotW pt2 (I had the experience of years, plus it's an easy game ^^ ), I DLd them, and got hooked on NetHack in minutes (I've never beat the game, as I'm too lazy to drag my best chars into possible death :P ). The main attraction was that I had finally found games in the pure spirit of open-source work and free, from-players-for-players gaming, but also that these were finally games with loads of context and infinite replayability!
I discovered ADoM, didn't really like the build, found Slash'EM and liked it, found Linley's Dungeon Crawl, fell in love and beat the game (or got near and decided to keep the chars for infinite Pandemonium scumming potential :P It never really gets easy). BTW, my third LDC game killed my char with a dragon on dlvl2 - WTF, mate?
Having found such incredible games but beeing greedy and wanting more(! :P), a few weeks ago I decided to keep looking. I've never really understood Fooband and ToME, and never really tried to either (for some reason), but ToME modules brought me Bone to be Wild: Summoning Gone Wrong (recommended, but be ware, it's somewhat unbalanced and no-one's beat it yet, AFAIK). I kept looking, and through Rogubasin where I found BtbW I found Kornel's projects, including DoomRL, which is, IMHO, to date the best short roguelike I've encountered, by far, and the only roguelike with a real, penetrating atmosphere to it (horror-gore, as it should be :P ).
Found it in Roguebasin as part of my months-long spree to explore new Roguelikes, and boldly crawl where no-one has crawled before!

Adral:
I can't remember exactly how, but it involved me searching ToME related information on some webpage (I was playing ToME hard those days:P) and seeing DooM: the Roguelike.

As a roguelike fan, and a uber-DooM fan (I still play it time to time online with skulltag (http://www.skulltag.com/), or singleplayer with Zdoom(www.zdoom.org, with lots of maps and such downloaded from the idgames archives, and reading map reviews and such on doomworld and other sites) it was a no-brainer for me. DooM + Roguelike = OMG AWESOMENESS.

P.D: If someone ever wants a skulltag match, I would be very happy to accept duel/deathmatch challenges (and probably lose:P)

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