General > Discussion
Original IP roguelike for the Chaosforge?
Uranium:
--- Quote from: emulord on August 24, 2012, 13:44 ---Anyone remember the madness cartoons on newgrounds? I feel like that could be a fun roguelike game.
You're in a 25x50 x5 floors building, or about that size, with random guards and items.
Guards would pick up items and maybe kill each other and level up, getting more dangerous as time passes on. This makes a natural progression of difficulty even tho it is 1 statically generated random map. You can go up and down floors at will. Win when youre the last alive in the building.
Features: guns, modding, science, dark magic, mutations, destructable/interactive terrain.
--- End quote ---
excuse me, I now have to go and watch the entirety of the Madness series on newgrounds
on topic: there aren't many modern day roguelikes, and while it's arguable that that is for good reason, i would love to see one - and I'd love it even more to see one from the Forge! Voted for modern day.
Reef Blastbody:
Well, at the very least it looks like the average RL-player has had their fill of medieval fantasy from the rest of the RL community!
Sci fi with a small but early lead is a little surprising, but awesome.
Napsterbater:
My dream roguelike would be a tactical espionage game, inspired by the television series, Burn Notice. Missions would be randomly generated, and then you'd start off in randomized environments and try to survive/accomplish the objective, in that order. Damage would be realistic, i.e. one gunshot can ruin your day. That said, getting hit would be rare given good play. The environment would still be quite dangerous, with explosions and the like affecting your reaction/movement speed.
Combat would be similar to real-world combat, with the laying of cover fire being the primary use of ammunition. Bigger weapons give you more options to shoot through walls/advantageous positioning
As you progress you might gain companions who help you complete missions. If the situation calls for it, you could do recon or draw up battle plans and deployment locations. It might take several visits to a locale before you can actually make a go at the objective.
My idea would be to NOT have a skill system, and have the game assume that you're adequately trained in whatever you decide to use and don't make mistakes. Superior tactics and firepower rule the day, here. That's what wins real engagements, anyway.
LuckyDee:
Here's another one for ya: check out the mood/setting that Hyptosis builds. Haven played all games, but the Hood saga and the new Kingdom of Liars all build on the same fantasy/steampunk/sci-fi crossbreed.
(If you like point&click games, you _must_ do the Alice Is Dead saga though, a nice deviant take on Alice In Wonderland.)
Anyhow, Hyptosis appears to be a one (wo)man thing, indie developer. If it appeals, you might find him/her willing to lend a hand.
Sambojin:
I don't want to sound like a fanboy, but I'm still heavily in favour of "The Moons of Jupiter" idea off Facebook (although whether I'm fanboying myself or Kornel is beyond me. Can you be your own fanboy?).
It allows a lot of creativity and options, as well as the opportunity to have a bit of semi-hard sci-fi in it if you want. Or bubble-gum blasty sci-fi. You could mix and match the two, as well as throw in some mythological references as you wished to.
The opportunity for many different environments, a sort of internally consistant world (aliens inhabiting the moons of Jupiter, adapting to each low-G environment and our invasion of them with a currently feasible technology/storyline) and the easy availability to use whichever tropes and memes you wish, as well as being able to create truly original concepts gives it my vote.
The coolness of Starcontrol 2 environments, even greater diversity of enemies than Diablo (themed per world though), differing weapons for different situations, ranges of mission options (science, blasty, stealth, or collecty, plus any others you want), different tactics for the human technologies that are feasible to use on that world (but no others) and some truly freaked out/fucked up aliens (then maybe daemons then maybe gods), all in one neat roguelike package.
You could even do it as a divine comedy thing if you wanted. But I tend to think: 10 points for mechs with jetpacks and plasma guns, 0 points for art for art's sake.
Anyway, that's my vote. "The Moons of Jupiter". An all-in-one-package with a consistent gameworld and relevant enough reasonably-close-future-sci-fi to be both digestible and cool
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