Other Roguelikes > AliensRL

Some thoughts

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Klear:
OK, I've finally found time to play a little more, but I haven't been able to get too far. I feel like I could really use some pointers:

So far the game for me is a hopeless struggle to have enough ammo. But getting more ammo means searching everywhere, which means fighting aliens, and in the end I'm eventually running out at least as fast as I can replace lost ammo. I've found the storage tower, but once I clear that, I'm in the same problem as before.

I'm guessing I need a better weapon, but I've so far only found the starting (for marines) MP5 and some other rifle (forgot the name) which uses different ammunition, but since I can't bring both with me, it doesn't really help. I haven't found any new sidearm besides the starting pistol which is quite underwhelming. I guess more ammo/weapons can be found in the more difficult towers/levels, but they also bring more dangerous aliens and in the end I end up running out of ammo sooner if I try to forage into the more dangerous areas.

What still kinda puts be off in this game is that there's (at least from the beginning) not much problem with health, just with ammo. Only when ammo runs out do I get seriously hurt/killed fast.


Other than that - I keep trying to pick up open doors and to close weapons lying around, these graphics should be differentiated.

Oh, and I was thinking that the already scary atmosphere could be further improved by making each player step make a sound, though it could become tiresome after a while. It could sound good though.

Matt_S:
I've found that the Engineering Tower is a good way to get ammo, surprisingly.  The hard part is getting to it.

The other rifle is probably the FN SCAR, which I really like.

Kornel Kisielewicz:
Did you ascend higher or only explored the level 1 of all towers?

Klear:
Yeah, FN SCAR. I didn't seem that much better. That's actually another point I wanted to make - there are no hard stats of the weapons, not even ammo used, or at least I didn't find it.

I explored mostly level 1, when I got to level 2, I usually got killed soon after...

Matt_S:
I think it gives damage and armor penetration numbers on the character screen.

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