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Author Topic: Modding uniques  (Read 1603 times)

Peter5930

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Modding uniques
« on: August 26, 2012, 07:11 »

What are the rules for modding uniques?  I just tried to power mod Malek's armour with my whizkid 2 technician, but it didn't work.  I thought you could apply a single mod or a basic assembly to uniques if you were a technician with both levels of whizkid.  I know that I've powermodded an acid spitter in the past with a whiz 2 technician (after it wouldn't let me put a firestorm pack on it, since spitting acid isn't the same as being an explosive weapon, apparently).
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AlterAsc

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Re: Modding uniques
« Reply #1 on: August 26, 2012, 07:13 »

Technician can fully mod Cybernetic Armor.(Depends on WK). And single mod/basic assembly on railgun,bfg10k regardless of WK.
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