DRL > Requests For Features
Small fixes buffs/nerfs for DoomRL
GinDiamond:
I was just thinking that some things could be improved in DoomRL to make it more realistic.
You know how the minigun has like a 3.5 second reload time? It wouldn't make sense that it would take 3.5 seconds to reload 10 bullets if you pressed "r" after you fired one volley and 3.5 seconds to reload the entire 200 bullet clip.
That's just a thing I noticed. Couldn't things have scaleable reload times? Like, make it quicker to reload small ammounts of ammo than huge clips all at once?
Also, who doesn't think that tactical armor should have it's 1 protection and at least 10% bullet/shrapnel resistance back?
Napsterbater:
Actually, if you had real weapons/ammunition, ejecting the mag, sliding 5 rounds into it, one at a time, then inserting it back in would take more time, not less, than just ejecting the mag and inserting a fresh one in. Especially with drum feeds like a minigun would have.
GinDiamond:
Never thought of that...
But what about other stuff? You know, say, the tower shield. The tower shield is actually to be HELD, not worn. So, maybe, you could put it in your "prepared" slot instead of you?
Klear:
I think I've seen this idea popping up here before and I like it, though it will quite some rebalancing to make it work...
AlterAsc:
Tower shield is just a name, iirc it was plate armor before.
And we don't have any shields in doomrl, and making new itemtype shield just because of one name is probably overkill.
Also shields and blocking don't fit much in sci-fi setting.I mean ofc it's possible, but personally i don't like it.
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