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Author Topic: Sentry Turret Issues  (Read 5137 times)

Kamikaze14

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Sentry Turret Issues
« on: September 07, 2012, 16:27 »

One, your aiming cursor can snap to your turret like an enemy.  Two, it has zero tolerance for friendly fire.  Now combine this with a shotgun and you've got a turret ignoring the horde of aliens to ventilate the guy that accidentally scratched its paint with some buckshot.  It seems a bit unrealistic for a simple mindless turret to turn on its own master, especially if the damage caused was so minor.
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Kornel Kisielewicz

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Re: Sentry Turret Issues
« Reply #1 on: September 07, 2012, 16:29 »

I agree. Turrets are rather a taste of things to come, and they will be severly expanded upon (especially since there'll be turrets that will treat you as their primary target). At the moment it fires at anything that tries to harm it.
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Kornel Kisielewicz

thelaptop

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Re: Sentry Turret Issues
« Reply #2 on: September 07, 2012, 17:05 »

... It seems a bit unrealistic for a simple mindless turret to turn on its own master,...
It's simple and mindless.  Why shouldn't it attack things that were harming it?

>.<
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Kamikaze14

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Re: Sentry Turret Issues
« Reply #3 on: September 07, 2012, 18:37 »

It's simple and mindless.  Why shouldn't it attack things that were harming it?

>.<
Phrased that poorly.  I meant that I couldn't imagine the USCM making the turrets capable of turning on their operator short of hacking shenanigans.
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singalen

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Re: Sentry Turret Issues
« Reply #4 on: September 08, 2012, 09:07 »

I got another issue, a Lua error. A turret was shooting for some time, and then probably ran out of ammo. And I started getting a Lua error, screenshot attached.
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