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0.8.2 impressions (minor spoilers)

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singalen:

* Spoiler (click to show/hide)Aliens crashing through doors and overseers OPENING doors
are AMAZING addition to the game spirit.
* It's unclear, if Primary/Secondary weapon skills increase damage or precision. If not, then I'm not sure they are worth it at all.
* Why would I train Sidearm reloading, while I could train Technician and get much more profit?
* I wonder why bodies lie almost in every place, but all the glasses are undamaged.
* I didn't feel the need for painkilers - pain goes in 2-3 rounds anyway. I'd better spend these rounds firing.
* Fixing Medical terminals is never worth it. There are so much more Medpacks than Multitools.

Kornel Kisielewicz:

--- Quote ---Spoiler (click to show/hide)Aliens crashing through doors and overseers OPENING doos are AMAZING addition to the game spirit.

--- End quote ---
There are a couple other features deeper into the game that were made specifically to increase atmosphere, skarczew knows what I'm talking about :P.


--- Quote ---It's unclear, if Primary/Secondary weapon skills increase damage or precision. If not, then I'm not sure they are worth it at all.

--- End quote ---
Actually both. With the current system, damage and precision are tied together. A more precise shot will do more damage.


--- Quote ---Why would I train Sidearm reloading, while I could train Technician and get much more profit?

--- End quote ---
Maxed out technician allows you to reload in 60% of the time (AFAIR). Mastered Sidearms allow reloading in 5% time (almost instant).


--- Quote ---I wonder why bodies lie almost in every place, but all the glasses are undamaged.

--- End quote ---
Ha! Good question :P. In one of the next versions some levels will be partially destroyed, so you will also have shattered glass.


--- Quote ---I didn't feel the need for painkilers - pain goes in 2-3 rounds anyway. I'd better spend these rounds firing.

--- End quote ---
Pain has a *great* effect on all of your skills, and hence on the damage done when shooting. This is unfortunately something one has to do by feeling, but generally at Pain -5 any action is ineffective.


--- Quote ---Fixing Medical terminals is never worth it. There are so much more Medpacks than Multitools.

--- End quote ---
Quite true. But first - I plan on adding more stuff to terminals later (for example *any* lifeform scan, medical experiment records, etc.) and secondly, the option is there for flavor.

Thank you for your comments, and I await more if you have! :)

skarczew:
To spoil a bit, but not spoil too much:


--- Quote ---Aliens crashing through doors and overseers OPENING doos are AMAZING addition to the game spirit.

--- End quote ---
Not only overseers... ;)


--- Quote ---It's unclear, if Primary/Secondary weapon skills increase damage or precision. If not, then I'm not sure they are worth it at all.
Why would I train Sidearm reloading, while I could train Technician and get much more profit?
--- End quote ---
It is good to hear that you have your doubts ...it means that skills are getting better and better balanced!
But take my word: it is worth to train the skills you use a lot. Which probably means it is the best to train most/all of them :) .


--- Quote ---I wonder why bodies lie almost in every place, but all the glasses are undamaged.
--- End quote ---
Creator had it told by some very annoying tester guy already. With decent amount of lobbying we will have it implemented sooner than later.


--- Quote ---I didn't feel the need for painkilers - pain goes in 2-3 rounds anyway. I'd better spend these rounds firing.
--- End quote ---
There are very specific times when painkillers are very useful. There are very specific times when you HAVE to use them.

singalen:

--- Quote from: skarczew on September 09, 2012, 10:30 ---There are very specific times when painkillers are very useful. There are very specific times when you HAVE to use them.
--- End quote ---

Spoiler (click to show/hide)Oh my. I think I guessed what is that.

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