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Author Topic: YASD - My first Technician...  (Read 8850 times)

AJBuwalda

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YASD - My first Technician...
« on: September 14, 2012, 10:37 »

Well, after four action hero-y types I though lets try something else. The Tech is a cool cat, that's for sure, but damn the beginning is tough. I will have to adept my style of play. I do like the interaction with terminals and the options to unlock security doors. That combined with the cheapness of the tech-skill and this might get interesting!

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GustavEnzling

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Re: YASD - My first Technician...
« Reply #1 on: September 15, 2012, 03:49 »

I played a master techician the other day. Most useful feats where multitooling into security doors, unlimited healing from red computer consoles and fixing elevators (with only three multitools - kraxftp!). I liked him, alas he was not very skilled with guns and rifles, and he met a horrible death during his attempted ascend in the colony.

How does one, by the way, take screenshots of post mortems in a easy way? F10 fails to deliver in post mortem (but works well when actually playing).

I also wonder why the colony and it's military storages is full of ancient weaponry. Like a, to us, modern military installation full of long rifles and flintlock guns :)
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skarczew

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Re: YASD - My first Technician...
« Reply #2 on: September 15, 2012, 06:45 »

The Godhand will look closer at items generation in the next release...
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Game Hunter

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Re: YASD - My first Technician...
« Reply #3 on: September 15, 2012, 08:19 »

How does one, by the way, take screenshots of post mortems in a easy way? F10 fails to deliver in post mortem (but works well when actually playing).
There's a mortem.txt file in the AliensRL directory that saves your latest post-mortem.
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AJBuwalda

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Re: YASD - My first Technician...
« Reply #4 on: September 18, 2012, 03:03 »

Must say that my Technician skills haven't really improved over the last days. Even though the mechanics are very cool, I might just stick with HW specialist because I actually survive way longer before getting shredded. If people have any play tips I am all ears!
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skarczew

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Re: YASD - My first Technician...
« Reply #5 on: September 18, 2012, 05:31 »

You need some points in Sidearms / Light Weapons in order to survive. Take it to at least basic level.
Light Weapons may be even more important in this release, since 9mm pistol is a bit weakened, and there are dozens of FN SCARs lying everywhere, and 5.56 ammo as well.
Not to mention that some 9mm automatic weapons are quite decent as well.
Also, I usually drop a point (or two) in Medicine (to make medpacks more effective) and Fitness (faster, stronger, more valuable Inc / Krak grenades).

Remember that at the start of the game the chance to spawn more dangerous bugs is pretty low. So close the doors, run away from fights (think ammo/medpacks wise - "Is it worth to waste supplies in order to get those in a specific room?").

Do not forget about drugs: painkillers set your pain at 0 and make you immune for some time. Stimpacks make you a bit faster - it may help to get an edge over bugs.
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Ziusudra

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Re: YASD - My first Technician...
« Reply #6 on: September 18, 2012, 15:39 »

Game Hunter has a video Let's Play series of a Technician that you may be able to learn from.
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AJBuwalda

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Re: YASD - My first Technician...
« Reply #7 on: September 19, 2012, 03:57 »

I think my main problem is that I just fill those bugger with holes every chance I get. This is all dandy when you're in the storage tower (with Med-kits en ammo to spare), but once I need to find another elevator because the one in the storage tower is broken, than I run into problems ;-)
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skarczew

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Re: YASD - My first Technician...
« Reply #8 on: September 19, 2012, 06:57 »

Go through Military.

=)

No, seriously, it is one of safiest towers. If you know how it works, that is :> .
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Klear

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Re: YASD - My first Technician...
« Reply #9 on: September 19, 2012, 06:59 »

Don't you need plenty of keys just to get around in there?
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skarczew

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Re: YASD - My first Technician...
« Reply #10 on: September 19, 2012, 07:06 »

You need some, but:
  • You would get some of them while going through crates. Explore level one a bit, you need the experience and ammo.
  • Technical skill does wonders.
  • At some point, you can ignore all the keys and doors and just start to behave in a more aggresive way ;] .
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AJBuwalda

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Re: YASD - My first Technician...
« Reply #11 on: September 19, 2012, 08:24 »

Wait, why would you not need keys any more? *Oblivious*
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skarczew

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Re: YASD - My first Technician...
« Reply #12 on: September 19, 2012, 14:50 »

Wait, why would you not need keys any more? *Oblivious*
Keys / keycards are not the only means of opening the locked areas ...experiment!
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AJBuwalda

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Re: YASD - My first Technician...
« Reply #13 on: September 19, 2012, 23:55 »

Keys / keycards are not the only means of opening the locked areas ...experiment!
You mean with multi-tools I presume. That was clear to me ;-)
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Ziusudra

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Re: YASD - My first Technician...
« Reply #14 on: September 20, 2012, 00:09 »

From the release announcement: Oh, and everything can be now destroyed (with the right firepower).
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AJBuwalda

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Re: YASD - My first Technician...
« Reply #15 on: September 20, 2012, 00:22 »

From the release announcement: Oh, and everything can be now destroyed (with the right firepower).
Grenades, RPGs and such... :-D That's pretty cool!
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Klear

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Re: YASD - My first Technician...
« Reply #16 on: September 20, 2012, 03:04 »

Two krak grenades work. They tend to destroy the walls around the door and leave the door itself intact though =)
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AJBuwalda

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Re: YASD - My first Technician...
« Reply #17 on: September 20, 2012, 03:05 »

Well, whatever works :-P
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skarczew

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Re: YASD - My first Technician...
« Reply #18 on: September 20, 2012, 05:11 »

Two krak grenades work. They tend to destroy the walls around the door and leave the door itself intact though =)
It is like irl!
When you bash strengthened doors, usually the walls around them get damaged first :> .

Quote
Oh, and everything can be now destroyed (with the right firepower).
Actually, external tower walls cannot be destroyed (corridor walls between towers apply here as well). Thus, rather use keys / multitools on those, to spare kraks.

And if you lack the firepower, persistence would also work.
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Kornel Kisielewicz

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Re: YASD - My first Technician...
« Reply #19 on: September 20, 2012, 06:05 »

Actually everything except "void" can be destroyed. The game just lacks a weapon with the final level of damage (and actually I have one planned -- insanely damaging but hard to handle, maintain and keep loaded).
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skarczew

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Re: YASD - My first Technician...
« Reply #20 on: September 20, 2012, 09:11 »

Actually everything except "void" can be destroyed.
I am not sure ...I remember some of the walls having no damage indicator at all (as opposed to others that do show their health / damage status).
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thelaptop

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Re: YASD - My first Technician...
« Reply #21 on: September 20, 2012, 09:11 »

...insanely damaging but hard to handle, maintain and keep loaded).
You mean, the ChaosForge is going to make an appearance?  =O
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Re: YASD - My first Technician...
« Reply #22 on: September 23, 2012, 14:06 »

You mean, the ChaosForge is going to make an appearance?  =O
+1
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AJBuwalda

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Re: YASD - My first Technician...
« Reply #23 on: September 24, 2012, 00:39 »

Excuse my ignorance, but what is the ChaosForge?
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skarczew

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Re: YASD - My first Technician...
« Reply #24 on: September 24, 2012, 03:08 »

Excuse my ignorance, but what is the ChaosForge?
Some silly forum, consisting of silly people playing silly games. Do I have to mention those games do not have any graphics ;) ?
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AJBuwalda

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Re: YASD - My first Technician...
« Reply #25 on: September 24, 2012, 03:27 »

Some silly forum, consisting of silly people playing silly games. Do I have to mention those games do not have any graphics ;) ?
Oh, by the context I was under the impression that ChaosForge might be refference to an real or fictional weapon... *Face-palms*
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skarczew

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Re: YASD - My first Technician...
« Reply #26 on: September 24, 2012, 09:07 »

Oh, by the context I was under the impression that ChaosForge might be refference to an real or fictional weapon... *Face-palms*
Well, if there is some, I do not know a pie about it :P .
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drugon

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Re: YASD - My first Technician...
« Reply #27 on: October 02, 2012, 15:42 »

I play as a Technician now and it seems that I have pretty good chances to win the game. But we'll see if I could do it.
P.S. Damn I can't believe it! I don't need ammo at all!
« Last Edit: October 02, 2012, 15:53 by drugon »
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AJBuwalda

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Re: YASD - My first Technician...
« Reply #28 on: October 03, 2012, 00:40 »

Nice, Drugon! Freaking MG, are pure win <3 Post a your post-victory when your done ;-)
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drugon

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Re: YASD - My first Technician...
« Reply #29 on: October 03, 2012, 03:19 »

I'll try not to screw it up.
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AJBuwalda

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Re: YASD - My first Technician...
« Reply #30 on: October 03, 2012, 07:09 »

I'll try not to screw it up.
Trust me, you do better than me!
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skarczew

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Re: YASD - My first Technician...
« Reply #31 on: October 03, 2012, 11:11 »

I'll try not to screw it up.
Look at me, and let your body stand still in fear while I deliver you the pleasure ...the pain.
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AJBuwalda

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Re: YASD - My first Technician...
« Reply #32 on: October 03, 2012, 13:09 »

Look at me, and let your body stand still in fear while I deliver you the pleasure ...the pain.
Sounds kinky, Skar :-P
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skarczew

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Re: YASD - My first Technician...
« Reply #33 on: October 04, 2012, 05:02 »

Sounds kinky, Skar :-P
I was thinking about my avatar, but I enjoy your way of thinking, Sir :) .
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Klear

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Re: YASD - My first Technician...
« Reply #34 on: October 04, 2012, 06:50 »

You two should get a room.
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AJBuwalda

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Re: YASD - My first Technician...
« Reply #35 on: October 05, 2012, 03:13 »

Who says we won't... Buh dum dum TSSSSS!
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