Other Roguelikes > AliensRL
YASD - My first Technician...
AJBuwalda:
Well, after four action hero-y types I though lets try something else. The Tech is a cool cat, that's for sure, but damn the beginning is tough. I will have to adept my style of play. I do like the interaction with terminals and the options to unlock security doors. That combined with the cheapness of the tech-skill and this might get interesting!
GustavEnzling:
I played a master techician the other day. Most useful feats where multitooling into security doors, unlimited healing from red computer consoles and fixing elevators (with only three multitools - kraxftp!). I liked him, alas he was not very skilled with guns and rifles, and he met a horrible death during his attempted ascend in the colony.
How does one, by the way, take screenshots of post mortems in a easy way? F10 fails to deliver in post mortem (but works well when actually playing).
I also wonder why the colony and it's military storages is full of ancient weaponry. Like a, to us, modern military installation full of long rifles and flintlock guns :)
skarczew:
The Godhand will look closer at items generation in the next release...
Game Hunter:
--- Quote from: GustavEnzling on September 15, 2012, 03:49 ---How does one, by the way, take screenshots of post mortems in a easy way? F10 fails to deliver in post mortem (but works well when actually playing).
--- End quote ---
There's a mortem.txt file in the AliensRL directory that saves your latest post-mortem.
AJBuwalda:
Must say that my Technician skills haven't really improved over the last days. Even though the mechanics are very cool, I might just stick with HW specialist because I actually survive way longer before getting shredded. If people have any play tips I am all ears!
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