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Author Topic: YASD - Welcome to Valhalla, brave scout  (Read 12724 times)

drugon

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YASD - Welcome to Valhalla, brave scout
« on: September 22, 2012, 08:00 »

Suddenly plenty of Elites and Stalkers attacked me in already (though partly) discovered sector. I used inc grenade first but that didn't help me much because of quantity and quality of the enemy. After that I blew up frag grenade but it was not enough also. Finally I understood that there are only two ways out - die horribly and die horribly with taking those bastards with me into the depths of hell. Well... To be honest I hoped that krak grenade wouldn't scrape me but it did.
What I noticed is extremely rarity of sawed-off shotgun and colt. I only found one sawed-off shotgun (but decided not to take it because of low penetration rate) and no colts at all. I think that these two weapons should appear more often. Now I play as HW and I have really big problems with ammo sometimes. Sawed-off shotgun or usual shotgun (primary weapon I mean) would help me but I can't find them yet.
I must admit that 5.56 weapons is a great addition into the game. FN SCAR really helps much at the beginning. And it is a great step forward to compare with previous versions of the game there you experienced ammo lack all the time but in the very beginning.
-- AliensRL 0.8.2 Post Mortem ----------------------------------------

  Name     : drugon
  Class    : Scout
  Rank     : Experienced
  Result   : killed in action
  Died on  : Main Tower, level 5
  Score    : 5180

  Total experience  : 6720
  Experience left   : 320
  Game length       : 164281 turns

  Security keycards : 0
  Military keys     : 0

  Armor   : Flak armor [2]
  Sidearm : M4A3 pistol (8/12)
  Primary : H&K G36 rifle (reload)
  Medpacks: 0

-- Graveyard ---------------------------------------------------------

                               #..#                             
                               #..#                             
                               #..#                             
                               #..#                             
                               #..#                             
                               #..#                             
                               #..#                             
                               #X.#                             
             ###################%%###################           
            ##.................A%...A...............##         
           ##........................................##         
    #########...........%...........%.....%.....A.A..######### 
    #.......|..###..##########################..###..|.......# 
    #.......|.####--##########################//####.|.......# 
    #.......###..................a.................###.......# 
    #.......##....%.................................##.......# 
    #.......#.................................%......#.......# 
    #.......#........................................#.......# 
   ##.......#........................................#.......##
  ###--######..%.........................0...........######--###
  #....##%.....|..........................%..............##%*..#
  .%..##*|................................................##....
  ...##.%......|%............................|.............##...
  ...##.|.......+...a.......................*%.............##.%.
  ....###.........###--###...%..........###//###.....|%..###....
  #.....|........##......##............##......##........|.....#
  #.....|........#........#...........a#.......A#........|.....#
  ....###........#........##############........#........###....
  ...##..........|......%.|............/........|..........##...
  ....#..........|.....|..|............/........|..........#....
  ....#A.........#........######//######........#..........#....
  ...##..........#........##.....|....##.......A#..........##...

-- Skills ------------------------------------------------------------

  Sidearms      : master
  Light weapons : untrained
  Heavy weapons : untrained
  Technical     : untrained
  Medicine      : untrained
  Fitness       : untrained
  Perception    : untrained

-- Ammunition --------------------------------------------------------

  9mm ammo      : 125/400
  5.56 ammo     : 279/400
  .44 ammo      : 150/150
  M309 ammo     : 168/500
  M250 ammo     : 0/500
  60mm gren.    : 0/40
  12g. shells   : 200/200
  napalm cartrid: 8/20
  frag grenade  : 2/3
  inc grenade   : 2/3
  krak grenade  : 2/3

-- Other items -------------------------------------------------------

  10 * multi-tool
  4 * armor pack
  5 * painkiller pack
  5 * stimpack
  1 * sentry turret kit

-- Kills (415) -------------------------------------------------------

  146 juveniles
  55 warriors
  3 elites
  53 scavengers
  56 hunters
  3 stalkers
  83 drones
  16 workers

-- Messages ----------------------------------------------------------

 Your weapon is empty!
 You let go of your weapon and grab
 the sidearm!
 You heavily hit the elite! The elite
 slashes you! The elite dies.
 You heavily hit the elite! The elite
 shreds you!
 You perfectly hit the elite! The
 elite slashes you! The elite dies.
 Canceled.
 The elite slashes you!
 You heavily hit the elite! The elite
 slashes you! The elite shreds you!
 You die. Press < Enter >... The stalker
 dies. The elite dies.

----------------------------------------------------------------------

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skarczew

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Re: YASD - Welcome to Valhalla, brave scout
« Reply #1 on: September 22, 2012, 12:48 »

What I noticed is extremely rarity of sawed-off shotgun and colt. I only found one sawed-off shotgun (but decided not to take it because of low penetration rate) and no colts at all. I think that these two weapons should appear more often. Now I play as HW and I have really big problems with ammo sometimes. Sawed-off shotgun or usual shotgun (primary weapon I mean) would help me but I can't find them yet.
The shotguns are rare, but they appear from time to time. What I would add, are semi-automated shotguns (as a Primary or Heavy Weapons).

Quote
I must admit that 5.56 weapons is a great addition into the game. FN SCAR really helps much at the beginning. And it is a great step forward to compare with previous versions of the game there you experienced ammo lack all the time but in the very beginning.
Actually, there were more ammo in 7drlplusplus and 0.8 than it is now, imo ;) .
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Klear

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Re: YASD - Welcome to Valhalla, brave scout
« Reply #2 on: September 22, 2012, 18:10 »

I found the shotgun once, and it rocked. I got killed soon after replacing it (not sure for what). In any case, it felt too powerful for its rarity. I think (and I haven't played enough games to be sure, but still...) it should either be less powerful or less rare.

I had the sawed off shotgun once in a game where I focused on sidearms and it was underwhelming. Maybe with enough points in whatever skill it is that lowers reload times it would be better, but it didn't impress me much.
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GustavEnzling

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Re: YASD - Welcome to Valhalla, brave scout
« Reply #3 on: September 23, 2012, 02:02 »

Rest well, master scout.

I find that shotgun do too much collateral damage when used. It kicks major alien butt, but destroys many crates and windows in the process of doing so.
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skarczew

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Re: YASD - Welcome to Valhalla, brave scout
« Reply #4 on: September 23, 2012, 12:01 »

Well, it is a good weapon (and pretty balanced, imho). And some time ago some people complained that it is too weak and insisted on changing it, and I had to defend its power ...

If anything, flamer is too strong :P .
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AJBuwalda

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Re: YASD - Welcome to Valhalla, brave scout
« Reply #5 on: September 24, 2012, 00:42 »

Hold on, hold on! Why are all your skills untrained?
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skarczew

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Re: YASD - Welcome to Valhalla, brave scout
« Reply #6 on: September 24, 2012, 03:06 »

Hold on, hold on! Why are all your skills untrained?
He just put everything into sidearms.
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AJBuwalda

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Re: YASD - Welcome to Valhalla, brave scout
« Reply #7 on: September 24, 2012, 03:37 »

Blind as a bat I am :-P Next time a single point in Light Weapons will be a godsend!
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drugon

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Re: YASD - Welcome to Valhalla, brave scout
« Reply #8 on: September 24, 2012, 05:28 »

Well it was not necessary cause even M4A3 with master sidearms skill is a great weapon.
« Last Edit: September 24, 2012, 05:30 by drugon »
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AJBuwalda

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Re: YASD - Welcome to Valhalla, brave scout
« Reply #9 on: September 24, 2012, 05:32 »

Sure, but it misses some of that stopping power a assault rifle has. Those limey aliens are real spoil-sports, don''t you know.
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drugon

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Re: YASD - Welcome to Valhalla, brave scout
« Reply #10 on: September 24, 2012, 05:39 »

In that situation I should've ate stim pack and run back as hell. I don't think that even master skill of primary weapon could help me then to kill all aliens.
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AJBuwalda

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Re: YASD - Welcome to Valhalla, brave scout
« Reply #11 on: September 24, 2012, 05:55 »

True enough ^_^
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drugon

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Re: YASD - Welcome to Valhalla, brave scout
« Reply #12 on: September 24, 2012, 09:55 »

Maybe sentry turret kit could help but I didn't and don't know how it works and what can it do.
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skarczew

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Re: YASD - Welcome to Valhalla, brave scout
« Reply #13 on: September 25, 2012, 11:38 »

Maybe sentry turret kit could help but I didn't and don't know how it works and what can it do.
Someone has to watch Aliens, or play AvP.
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AJBuwalda

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Re: YASD - Welcome to Valhalla, brave scout
« Reply #14 on: September 26, 2012, 14:19 »

The first, most certainly.
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ZicherCZ

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Re: YASD - Welcome to Valhalla, brave scout
« Reply #15 on: September 26, 2012, 14:48 »

The first, most certainly.
Director's cut, to be precise.
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AJBuwalda

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Re: YASD - Welcome to Valhalla, brave scout
« Reply #16 on: September 27, 2012, 00:48 »

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skarczew

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Re: YASD - Welcome to Valhalla, brave scout
« Reply #17 on: September 27, 2012, 04:53 »

AvP 1 (game) also has Director's Cut ;) .

Btw, link does not work.
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drugon

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Re: YASD - Welcome to Valhalla, brave scout
« Reply #18 on: October 01, 2012, 03:41 »

I mean how it works in the game. ^_^
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skarczew

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Re: YASD - Welcome to Valhalla, brave scout
« Reply #19 on: October 01, 2012, 04:42 »

I mean how it works in the game. ^_^
It stands where you put / use it and nails bugs with bullets when it notices some.
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AJBuwalda

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Re: YASD - Welcome to Valhalla, brave scout
« Reply #20 on: October 01, 2012, 04:51 »

It stands where you put / use it and nails bugs with bullets when it notices some.
Basically, how it works in the movie.
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skarczew

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Re: YASD - Welcome to Valhalla, brave scout
« Reply #21 on: October 01, 2012, 06:39 »

And games.
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AJBuwalda

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Re: YASD - Welcome to Valhalla, brave scout
« Reply #22 on: October 01, 2012, 07:33 »

And games.
Never played the games much, so I have no vivid memories of the Turret.
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Klear

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Re: YASD - Welcome to Valhalla, brave scout
« Reply #23 on: October 01, 2012, 10:49 »

I only remember it from playing as Alien. Man, I hated them with a passion. I hated the sound they make in standby mode. It's still on the list o videogame sounds that still scare me shitless.
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skarczew

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Re: YASD - Welcome to Valhalla, brave scout
« Reply #24 on: October 01, 2012, 11:15 »

I only remember it from playing as Alien. Man, I hated them with a passion. I hated the sound they make in standby mode. It's still on the list o videogame sounds that still scare me shitless.
They actually could damage Predator as well. And I think this is another thing that we lack in the game - turrets that are already in standby mode.
Sounds made by those while walking through dark corridors ...priceless :D .
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