Other Roguelikes > AliensRL

(Spoilers)Skills and enemy mechanic

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Equality:
sory for my English - I read and understand more better than write ;)

It's a pity no Wiki about game yet.
Please, check if I make mistakes.

Skills.
Spoiler (click to show/hide)1. Sidearms, light and heavy weapon skills.
- untrained: miss a lot
- basic: miss accidentaly
- advansed: good aiming abilities, weapon mostly does the damage that shown in CharScreen
- expert: sometimes we do critical hits (more damage then usual)
- master: raised % of critical hits

Weapon damage not increased with skill increase. Only accuracy and critical hit chance.

What about fire and reload time?

2. Not everyman can mastered Technical & Medicine - only Technician and Medic.
Technician when mastered his skill - can repair elevators with 3 multitools, can repair broken terminals, get free heal from red terminals. Any others need 4 multitools per elevator repair, and can't do anything with red computers.
Medic when mastered medicine heal up to 100 with single medikit, have no withdrawal after stimpacks, and?

3. Fitness and Perseption - maxed skill is "expert" for everybody?
Enemies
Spoiler (click to show/hide) (Semi-neutral) (agressive) (hunting) (small "a") drone juvenile scavenger (big "A") worker warrior hunter (color changing "A") Overseer Elite Stalker + Praetorians A

Semi-neutral group: small area of perseption, well armored, slow
Aggressive: medium area of perseption, medium armor, fast
Hunting: large area of perseption, low armor, medium speed, hunts player

Big "A" (and blinking) group can cause knokback
Praetorians - can make you "Impaled" (don't know what it means in game - like bleeding? Usually I see that just before mortem.txt)

skarczew:
Spoiler (click to show/hide)1.

--- Quote ---- advanced: good aiming abilities, weapon does the damage shown in Char Screen most of the time
--- End quote ---

--- Quote ---Weapon damage is not increased with skill increase.
--- End quote ---
Actually, accuracy affects damage done. And I think that untrained skill grants some negative bonus to damage done.

2. Skills match their respective classes, so:
Medicine skill can be mastered only by Medic.
Technical skill can be mastered only by Technician.

3. Yep. They do not have master level.

skarczew:
Alco check what Game hunter wrote there:
http://forum.chaosforge.org/index.php/topic,5967.msg50951.html#msg50951

Game Hunter:

--- Quote from: Equality on September 27, 2012, 04:38 ---3. Fitness and Perseption - maxed skill is "expert" for everybody?

--- End quote ---
Yes, and I think it's important that master skills are explained a little better so you know how you should be investing your skills. Simply put, each skill that can be mastered additionally requires that you be a specific class. Namely:

* Scouts can master Sidearms
* Marines can master Light Weapons
* HW Specialist can master Heavy Weapons
* Medics can master Medicine
* Technicians can master TechnicalFor Medics and Technicians, it would make little sense to invest so many points to get them to master anyway (edit: as a class that can't master them, I mean), but it's good to know regardless. Most of the masters' special bonuses are explained in-game, at least to some degree:

* Sidearms mastery decreases reloading of sidearm weapons to 1/10th the norm
* Light Weapon mastery decreases firing time of light weapons by 30%
* Heavy Weapon mastery allows the user to carry all heavy weapons without assistance
* Medicine mastery eliminates stimpack withdrawl and allows medpacks to be used like combat medpacks (i.e., no penalty during combat)
* Technical mastery allows the user to repair terminals and force terminals without breaking themIn addition to these special bonuses, masters also improve what is normally improved by non-master upgrades (weapon accuracy, medpack healing, reduced multitool use).

Enemies can be categorized as per your own organization. Praetorians sort-of fit in the category of warriors (elite-plus if you will) but they're very much in a league of their own, challenge-wise.

Wiki will be up soon enough, I'm sure. When that happens, I'll do my best to pull out all of the "hard data" (to the extent that Kornel allows) so that people can make use of it.

AJBuwalda:
You will be glad to know that I will be starting a Wiki shortly, after God Hand's return. I will begin my work as soon as information is supplied to me.

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