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[0.8.2] YAVP - Oorah, Bob! - and some thoughts on the game

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Traveller:
-- AliensRL 0.8.2 Post Mortem ----------------------------------------

  Name     : Bob
  Class    : Marine
  Rank     : Veteran
  Result   : killed the queen and escaped
  Score    : 19740

  Total experience  : 17480
  Experience left   : 1320
  Game length       : 746435 turns

  Security keycards : 19
  Military keys     : 0

  Armor   : Power armor [4]
  Sidearm : .44 colt (5/6)
  Primary : M41A pulse rifle (94/99)
  Heavy   : M5 RPG (ready)
  Medpacks: 3

-- Graveyard ---------------------------------------------------------

  #//###################################   
  .....................................#   
  .....................................#   
  ####/#-##################/######/##..#   
  .##....ー..#...ー........#....ー.....#..#   
  .##.......#............,..........#..#   
  .##..ワ...ー#..ワ..ワ..ワ...|..ワ..ワ....#..#   
  ー##.......#ー...........|ー........ー#..#   
  .##..ワ....#..ワ..ワ..,..ー|..ワ..ワ....#..#   
  .##ー.....ー#ー...........|.........ー#..#   
  ー##....ー.a#............#.......ー..#..#   
  .#####/############/##########/####..#   
  .##......#........%...#..........#..#   
  a##.......#............#..........#..#   
  ###.ワワワ.#............#........../..#   
  .##.......#......%....%#......X==.#..#   
  .##..ワワワ.#......%.....#......===.#..#   
  .##......./........%...#......===.#..#   
  .##..ワワワ..#######/######..........#..#   
  .##.....#......%%....#####/######..#   
  .##..ワワワ..#............#.ー........#..#   
  .##.......#.......%....#..........#..#   
  .##....a.#............#ー.ワ..ワ....#..#   
  .#####/####............/..........#..#   
  .##..%....#............#..ワ..ワ....#..#   
  ###.......#............#..........#..#   
  .##..ワ....#............#..ワ..ワ....#..#   
  .##.......#######/######......%...|..#   
  ー##..ワ....#.ー...ー..ー...#..ワ..ワ....#..#   
  .##ー......#......%.%..ー#..........#..#   
  ###..ワ...ー#..ワ..ワ..ワ...#..ー.ー..ー..|..#   
  .##.......#............######/#####..#   

-- Skills ------------------------------------------------------------

  Sidearms      : basic
  Light weapons : master
  Heavy weapons : basic
  Technical     : advanced
  Medicine      : basic
  Fitness       : basic
  Perception    : basic

-- Ammunition --------------------------------------------------------

  9mm ammo      : 400/400
  5.56 ammo     : 305/400
  .44 ammo      : 92/150
  M309 ammo     : 268/500
  M250 ammo     : 500/500
  60mm gren.    : 33/40
  12g. shells   : 200/200
  napalm cartrid: 20/20
  frag grenade  : 4/4
  inc grenade   : 3/4
  krak grenade  : 1/4

-- Other items -------------------------------------------------------

  3 * medpack
  5 * painkiller pack
  1 * multi-tool
  5 * armor pack
  4 * stimpack
  19 * security key
  1 * military stimpack

-- Kills (1468) ------------------------------------------------------

  416 juveniles
  214 warriors
  62 elites
  20 praetorians
  223 scavengers
  228 hunters
  61 stalkers
  182 drones
  53 workers
  5 overseers
  1 queen
  3 defense turrets

-- Messages ----------------------------------------------------------

 hunter! The hunter dies.
 You enter the corridor. Entering
 Civilian Tower, level 2...
 Press Escape for game menu and help.
 Press Escape for game menu and help.
 You hit the hunter! You lightly hit
 the hunter! The hunter dies.
 You reload your weapon.
 The warrior shreds you!
 You hit the warrior! You barely
 scratch the warrior! You hit the
 warrior! The warrior dies.
 There's nothing lying here.
 You activate the elevator. Entering
 Civilian Tower, level 1...

----------------------------------------------------------------------
--- End code ---

"Alright, Level 8 here we go, full of Praetorians, I got this, here is the Queen, I have a pulse rifle, an RPG launcher, ALL THE GRENADES, I GOT THIS!"

A minute later.

"...what do you mean I have to go ALL THE WAY BACK!?"

Hella fun game, let me tell you. Some thoughts:

- Will there be motion trackers in the future? Maybe giving characters a Gear slot for trackers, torches for those spooky lowlight levels, Geiger counters...
- Some guns need to be made more/less common. As it is, FN SCARs are everywhere, while I saw a single combat shotgun in the entire run - and not earlier than Level 4-5. The lower levels were full of shells, though.
- Mk12 Sniper Rifle is terrible. Even at Expert skill, it failed to put down aliens in time before they got into melee range, and the long time taken by each shot (1.5 seconds, I think) means they get many free hits that can easily put you into Pain -5, even with Plasteel armor.
- Being able to carry an extra weapon in the same class (sidearm, light, heavy) would help a lot during those moments where your current ammo is running out and you're full of other types of rounds. Perhaps making it a function of Fitness? Yes, USMC Marines are not the Doomguy with his hammerspace inventory, but they do carry a lot of ammo for weapons they might never see in a game.
- The end run back home is fun, but perhaps it could use more aliens. I'm not saying filling the way down with Praetorians, but perhaps spawning more of the lowercase aliens, or making worker caste aliens automatically aggressive.
- The targeting function just wanted me to kill workers all day every day, even in the face of immediate threats like Warriors and Hunters. It also had a beef against defense turrets. Which apparently count as kills of my own when aliens get them?
- The game crashed on me once during this run. It has happened before, and fortunately I didn't lose my save, but it was still spooky after all I had managed. I don't remember the exact circumstances, but I think I was going from Storage to Civilian (when I restarted the program and loaded the game, that's where it dropped me)
- I saw military-locked levels as early as Level 3 in this run. Coupled with the many broken elevators that can result in generation (I saw just one working elevator on average per level in this game), I wonder if this can end up in unwinnable games for lack of keys/firepower.
- And speaking of firepower, secure doors are way too tough. When krak grenades and RPGs have an easier time taking down the surrounding walls than the doors themselves, I'd say you got an issue. :D

All in all, I loved it, and I am looking forward to future updates!

Klear:

--- Quote from: Traveller on September 29, 2012, 00:55 ---- I saw military-locked levels as early as Level 3 in this run. Coupled with the many broken elevators that can result in generation (I saw just one working elevator on average per level in this game), I wonder if this can end up in unwinnable games for lack of keys/firepower.
- And speaking of firepower, secure doors are way too tough. When krak grenades and RPGs have an easier time taking down the surrounding walls than the doors themselves, I'd say you got an issue. :D
--- End quote ---

I played a game yesterday. Got myself into a tough situation of this type, with nowhere to go without keys and wasting my kraks on getting to the military tower (I should have checked a map)

Then I found out I can "open" security doors with ~100 shots from sawed-off shotgun. It took some time, but it worked eventually and shotgun ammo is everywhere anyway.

Late edit: I forgot to mention that it would be great if, when there are no targets in sight, the game remembered the last place that was aimed at. Pressing F-F-R is a little more convenient than pressing F-F-Down-R, expecially if I have to do it a hundred times.

Lomaster:
On the topic of carrying extra weapon of the same class i'd say let's allow extra primary in exchange for heavy, extra sidearm in exchange for primary. Or 3 sidearms in exchange for primary and heavy.

And i agree that targeting drones and workers by default is a bad idea.

skarczew:

--- Quote ---Will there be motion trackers in the future? Maybe giving characters a Gear slot for trackers, torches for those spooky lowlight levels, Geiger counters...
--- End quote ---
Those are among (too) many things that are to be implemented. Show support and Kornel will do sth with it.


--- Quote ---- Some guns need to be made more/less common. As it is, FN SCARs are everywhere, while I saw a single combat shotgun in the entire run - and not earlier than Level 4-5. The lower levels were full of shells, though.
--- End quote ---
True. FN SCARS are everywhere. However, Combat Shotgun, though rare, could be found starting at level 1-2, afair.
And the next version should have item spawning handled in a better way.


--- Quote ---- Mk12 Sniper Rifle is terrible. Even at Expert skill, it failed to put down aliens in time before they got into melee range, and the long time taken by each shot (1.5 seconds, I think) means they get many free hits that can easily put you into Pain -5, even with Plasteel armor.
--- End quote ---
Could be, though it is typical weapon for handling solo targets, not swarms of aliens.


--- Quote ---- Being able to carry an extra weapon in the same class (sidearm, light, heavy) would help a lot during those moments where your current ammo is running out and you're full of other types of rounds. Perhaps making it a function of Fitness? Yes, USMC Marines are not the Doomguy with his hammerspace inventory, but they do carry a lot of ammo for weapons they might never see in a game.
--- End quote ---
Two Pulse Rifles instead of Primary and Heavy weapon? Maybe.


--- Quote ---- The end run back home is fun, but perhaps it could use more aliens. I'm not saying filling the way down with Praetorians, but perhaps spawning more of the lowercase aliens, or making worker caste aliens automatically aggressive.
--- End quote ---
I can agree. The game seems too easy at this point.


--- Quote from: Lomaster on September 29, 2012, 04:46 ---- The targeting function just wanted me to kill workers all day every day, even in the face of immediate threats like Warriors and Hunters. It also had a beef against defense turrets. Which apparently count as kills of my own when aliens get them?
(...)i agree that targeting drones and workers by default is a bad idea.

--- End quote ---
I mentioned it lots of times to Kornel, you have to do it as well, 'cause he is stubborn.

Lomaster:

--- Quote from: skarczew on September 29, 2012, 07:15 ---I mentioned it lots of times to Kornel, you have to do it as well, 'cause he is stubborn.

--- End quote ---
How?

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