General > Discussion

Chaosforge 2007

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TFoN:
It's great to see a new term coined :)

Couldn't that be bypassed by having a seperate RNG "interrupt" occasionally, based on external calculations, nudging RNG1 for a chain-reaction? That could be used to prevent scumming the feature (by hacking that "jump" effect, which I too dislike very much. That's plain savescumming, but for every move in the game).
I'm not sure how it works.

What I do know is that would start a RNG pantheon :P

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