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Author Topic: [0.8.2] YAVP - really good game!  (Read 5767 times)

Equality

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[0.8.2] YAVP - really good game!
« on: October 08, 2012, 12:36 »

So I did it!

-- AliensRL 0.8.2 Post Mortem ----------------------------------------

  Name     : Alex XII
  Class    : Technician
  Rank     : Badass
  Result   : killed the queen and escaped
  Score    : 21900

  Total experience  : 21800
  Experience left   : 3500
  Game length       : 599416 turns

  Security keycards : 4
  Military keys     : 0

  Armor   : Power armor [4]
  Sidearm : .44 colt (6/6)
  Primary : M41A pulse rifle (99/99)
  Heavy   : M5 RPG (ready)
  Medpacks: 3

-- Graveyard ---------------------------------------------------------

     #..........|.......%....|.....°#      #°...#......|........
     #..Ь..Ь...°|............|°.Ь...#      #...#..Ь...|..Ь..Ь..
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     #..%......°|............#......#      #.°..#°.Ь...|..Ь..Ь..
     #..°.......#............####-###      #...°#.....°|........
     ####-#######.....%......#...%..#      #....#......#.°...°..
     #..°.......#............#......#      #...°#......#####-###
     #..........#######-######..Ь.%°#      #....####-###.°.°...
     #..Ь..Ь....#.ю..ю..ю....|......#      ###-##..%%ю.#.......°
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     #.........%|.%ю.ю..ю.ю..#......#      #....#......#........
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     ################################ #..# #####################
                                      #..#                     
                                      #..#                     

-- Skills ------------------------------------------------------------

  Sidearms      : advanced
  Light weapons : advanced
  Heavy weapons : advanced
  Technical     : master
  Medicine      : advanced
  Fitness       : expert
  Perception    : advanced

-- Ammunition --------------------------------------------------------

  9mm ammo      : 126/400
  5.56 ammo     : 112/400
  .44 ammo      : 132/150
  M309 ammo     : 135/500
  M250 ammo     : 350/500
  60mm gren.    : 19/40
  12g. shells   : 200/200
  napalm cartrid: 20/20
  frag grenade  : 4/6
  inc grenade   : 5/6
  krak grenade  : 4/6

-- Other items -------------------------------------------------------

  3 * medpack
  7 * multi-tool
  4 * stimpack
  5 * armor pack
  3 * painkiller pack
  4 * security key
  1 * sentry turret kit
  4 * military medpack

-- Kills (1881) ------------------------------------------------------

  465 juveniles
  298 warriors
  75 elites
  49 praetorians
  251 scavengers
  230 hunters
  94 stalkers
  244 drones
  142 workers
  31 overseers
  1 queen
  1 defense turret

-- Messages ----------------------------------------------------------

 barely scratch the drone! You barely
 scratch the drone! You barely scratch
 the drone!
 You barely hit the drone! The drone
 dies.
 You reload your weapon.
 The hunter slashes you! The hunter
 slashes you!
 You lightly hit the hunter! You hit
 the hunter! The hunter dies.
 You reload your weapon.
 You reload your weapon.
 Proximity doors powered down.
 You activate the elevator. Entering
 Civilian Tower, level 1...

----------------------------------------------------------------------


As usual, ground floor of Civilian tower did not have any SMGs. I picked up to the basic level Sidearms and then advanced. At this point completely run out of medikits and I decided to go to Medical.
Take a few kits, do about 3 or so laps around the perimeter to get exploration bonus. Level up Fitness. In one of the passages found MP5 and a decent pile of 5.56 ammo. Unfortunately 9mm ammo was low. Go to the store was a long time, and I chose engineering tower next. FN SCAR pile waiting here brave marines - so, I take one (actually, I take anything, grab ammo and drop empty rifles). After a little exploration I got enough experience for level up in Primary weapon. For bullet saving try shoot volleys only at close range, and from 9mm pistol - at distance or finishing off...

Summary of levels 1-2:
Large amounts of .44 ammunition and no Colt.
Heaps of 12g shells and no shotguns.
Too few tools (5 or 6). But has found about 20 sequrity keys.

The most uncomfortable was constantly change one weapon to another. Low 9mm - take FN SCAR. Low 5.56 - take MP5. But I understand purpose of droping something - droping SMGs on passages or near elevators was extremely useful.

 So I decided to visit Military-2 and found pulse rifle. Drop it near elevator, take SCAR, explore Military-2 completely, visit one room in Military-1, then up to Military-3 and ...
...(there could be a long and boring story)...

At 5th level, all the lifts (apart from the elevator in the tower of the military) were broken. Fortunately Technician needs a little for mastering his Tech skill. I remembered the previous attempts and was not going to rise above 5 level through a military. As I understand reading forum, last task will be descend to Civilian-1. So I fix Civilian elevator.
On Engineering-6 I found sawed-off (damage 24L !!! A powerful at close range). Almost immediately after that, I got the Colt .44 - the weapon of my dreams. Good from distance, good at close range, and a lot of ammo. (Btw, lately I think that sawed-off more good because of master Technician reloading bonus...)

The Queen was not extremely dangerous. The most difficult moments were accending to the next floor past level 5 (a random generator create too large group of aliens around the elevators) and exploration the upper floors of the Military-Sequrity-Main towers. Escaping was easy but fun.
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Once advanced DoomRL player
Find mysterious sword Dragonslayer
Say "Best thing ever found!" and start jumping around...
But he can't get the sword from the ground

AJBuwalda

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Re: [0.8.2] YAVP - really good game!
« Reply #1 on: October 08, 2012, 13:58 »

Nice man! Btw, did you by any chance accidentally shoot your own sentry? :-P
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Kornel Kisielewicz

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Re: [0.8.2] YAVP - really good game!
« Reply #2 on: October 08, 2012, 14:13 »

Any defense turret that gets destroyed is counted as a kill. The kill count system is based on deaths not kills :P

As for the Mortem - gratz! I'm eager to hear your suggestions to make the game better!
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Kornel Kisielewicz

Equality

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Re: [0.8.2] YAVP - really good game!
« Reply #3 on: October 09, 2012, 00:20 »

Suggestions?

Well, what about dropping ammo/medikits/grenades? And may be add terminals to Storage, at least one on every floor? We can restore power - but that is impossible when no terminals at all.
Colt and shotguns are too rare. If it is a balance requirement then corresponding ammo must be rare to. From other side, Pulse rifles too common and can be found even at Civilian-3.
The Radiation have no any hazardous effects. May be add some withdrawal-like effects when overdosed?
After-Pain restoration is too fast. In 1 or 2 turns brave marine totally forget about pain.
No sound options - can I turn off shooting sounds but hear aliens hissing?
Quote
did you by any chance accidentally shoot your own sentry?
In fact I didn't quite understand what happened. - The turret shots 3-4 times, I was shooting in the other direction, got hit, and was pushed to turret. I do not damage that, by shooting. Looks like I sat down on it when knock backed :D

More info about sentry :) Restore situation by mind, have no screenshots
1. Turret ready and firing, I faced elite alien, and praetorian coming
Code: [Select]
==.....%....
....A.......
.....@......
......T.....
............
.....A..%...
.........===
....%....===
2. Turret targets praetorian, I shoot elite.
Code: [Select]
==.....%....
....A.......
.....@......
......T.....
.....A......
........%...
.........===
....%....===
3. Get hit and knockback. No turret, 2 mortally wounded aliens
Code: [Select]
==.....%....
....A.......
............
......@.....
.....A......
........%...
.........===
....%....===

The praetorian destroy turret in one hit ? Or I sat down on it? Unfortunately, at this moment do not read messages - just shoot praetorian, switch to sidearm, kill the elite, reload pistol, switch primary, reload primary - and messages about sentry was gone (if was any)
« Last Edit: October 09, 2012, 01:50 by Equality »
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Once advanced DoomRL player
Find mysterious sword Dragonslayer
Say "Best thing ever found!" and start jumping around...
But he can't get the sword from the ground

AJBuwalda

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Re: [0.8.2] YAVP - really good game!
« Reply #4 on: October 09, 2012, 01:25 »

Suggestions?

Well, what about dropping ammo/medikits/grenades? And may be add terminals to Storage, at least one on every floor? We can restore power - but that is impossible when no terminals at all.
Colt and shotguns are too rare. If it is a balance requirement then corresponding ammo must be rare to. From other side, Pulse rifles too common and can be found even at Civilian-3.
Restoring power in the Storage Tower would indeed be a great option.
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Equality

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Re: [0.8.2] YAVP - really good game!
« Reply #5 on: October 09, 2012, 02:51 »

Quote
The Radiation have no any hazardous effects. May be add some withdrawal-like effects when overdosed?
After-Pain restoration is too fast. In 1 or 2 turns brave marine totally forget about pain.
And add (previous may be not clear):
1. Seems like radiation hurts us slowly? about 1 hp per... 10 turns? Do not measure it, and not sure. May be it was not a radiation but juveniles barely hit me? Next time check it carefully. But ... If we left the radiated area, but have been exposed to radiation, we can not become instantly healthy? And if exist "radiation poisoning" it must be showed. "Radiated!" or something like that.

well I did not spend a lot time in radiated areas and may be not know this mechanics exactly.

2. Pain seems immediately removing when heal up to 100/100. Why? ) pain must go on!

And add: In a dangerous situation, being surrounded by aliens and wounded, or even have a Pain effect first aid kit treats just ridiculous amount of HP :( Why? 1 turn, about 1 second. It is some chemical cure, not bandage or so. Why it heal less?

and one more suggestion:
in Berserk! exist a record of last played game and playback. What about AliensRL? May be not in-game playback, but just outstanding small program for record/replay?
« Last Edit: October 09, 2012, 03:04 by Equality »
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Once advanced DoomRL player
Find mysterious sword Dragonslayer
Say "Best thing ever found!" and start jumping around...
But he can't get the sword from the ground

skarczew

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Re: [0.8.2] YAVP - really good game!
« Reply #6 on: October 09, 2012, 04:13 »

Colt and shotguns are too rare.
Thats true. And we could have more different .44 weapons and shotguns in the future :) .

Quote
Pulse rifles too common and can be found even at Civilian-3.
They appear from time to time, but definitely are not too common (I usually find 3-5 during my games, while I can find 4 FN SCARs in one room). Watch Aliens, play AvP - it was pretty standard and common weapon.

Quote
Seems like radiation hurts us slowly? about 1 hp per... 10 turns?
(...)
If we left the radiated area, but have been exposed to radiation, we can not become instantly healthy? And if exist "radiation poisoning" it must be showed. "Radiated!" or something like that.
It is slower. It hurts and lowers your maximum health.
And your maximum health becomes green when you are radiated.

Quote
The Radiation have no any hazardous effects. May be add some withdrawal-like effects when overdosed?
It will be more problematic than it is now :P .

Quote
After-Pain restoration is too fast. In 1 or 2 turns brave marine totally forget about pain.
We can discuss it.

Quote
And add: In a dangerous situation, being surrounded by aliens and wounded, or even have a Pain effect first aid kit treats just ridiculous amount of HP :( Why? 1 turn, about 1 second. It is some chemical cure, not bandage or so. Why it heal less?
It is hard to concentrate (Marine is very shy when he is being surrounded by bugs) and therefore you heal for less.
Also, military medpacks heal normally in the combat - take advantage of them!
« Last Edit: October 09, 2012, 04:16 by skarczew »
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